The Polish Games Industry:
A List of Polish Game Developers & Publishers

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This list was originally intended to be basically nothing more than an easy-to-access database for myself to help me find possible employers here in Poland - I felt such a project would be worthwhile upon finding that there's really nobody out there bothering to keep track of Polish game developers. Since then, I've expanded the list to include virtually anything (well, anything I came across) that I felt was connected to the games industry. Developers, publishers, distributors, subcontractors, indie developers - everything. I'd like to think I've got about 90-95% of the Polish games industry listed here... but it changes so quickly that it's becoming virtually impossible to keep up.

The data on this page has been collected using various means:

  • Prowling through stores and looking for games whose developers seem Polish.
  • Looking up various industry websites in search of Polish developers - David Perry's website, Gamasutra,
  • Checking various forums used by game developers - the forum for the Warsaw chapter of the IGDA (International Game Developers Association), and a website called Warsztat (Polish word for "workshop"), which is a Polish-language portal dedicated to games programming.
  • Prowling through people's profiles on LinkedIn.
  • Emails and other contacts from people familiar with the industry.

Over time, that last method of acquiring data has grown in importance, so that by now, it is by far the single most important source of information. I cannot possibly overstate the importance of such first-hand information. If you know anything about anything that should be listed here - please email me.

Currently, the list is divided into four sections - Developers, Subcontractors, Indie Developers, and Publishers & Distributors:

  • Developers - this section includes all full-time developers, including any publisher that has their own development team (such a publisher does not get a separate listing in the Publishers & Distributors section).
  • Publishers & Distributors - this section lists all the publishers & distributors who do not have their own development studios in Poland.
  • Subcontractors - this section includes all companies that participate in games development, but do not actually develop their own titles from start to end. In some cases, subcontracting for games development will only be a minor aspect of such a company's business.
  • Indie Developers - this section includes all unstructured/unpaid development groups - people who simply get together and try to make a game. In some very few cases, such efforts result in very small-scale commercial endeavours - but most such 'developers' struggle on for a few years producing bits and pieces of graphics, until they either fall asleep, or get picked up by an actual company. Given the lack of any real game-related education in Poland, such enterprises are the best possible surrogate.

Each section is sorted in alphabetical order. In cases where a particular company is owned by a larger company, the subsidiaries are listed immediately below their mother-company, with an indentation to separate them from the rest of the list. In recent times, an interesting trend has become visible, with more and more foreign companies appearing on the list as owners of Polish subsidiaries. Needless to say, I do not normally list foreign companies - but when they have a stake in Poland, they do get listed.

Note that, for the time being at least, I do not remove from this list companies that are no longer active. In fact, I would very much like to eventually add to the list information about companies that were active and died before this list was created.

One final reminder - if you have any information you feel should be on this page, please let me know! This list would not be anywhere near as exhaustive as it is now without your support!


AdAction - founded in 2007. This company does various advertising-related stuff - including advergaming. They claim to even be able to develop advergaming for consoles like the XBox 360. I'll believe that when I see it ;). They also have a blog about advergaming - AdGames.

Aidem Media - founded in 1997. This company specialises in edutainment - they've developed a wide range of educational games aimed at young children. Apart from that, they've also made one or two non-educational games, also aimed at young children. Unlike just about everybody else on this list, they do not publish their software in English (which is unsurprising, given that most of their brands are based on Polish cartoons).

Appendix Games - founded in 2001 in Stettin, currently based in Warsaw. This is a fairly large (around fifteen people) independent team that specialises in games for the Nintendo Wii and DS, although they have also developed some PC applications. In the past, Appendix Games specialised in mobile phone games, so their past titles include a huge number (41 titles, though not all of them were published) of mobile phone games. They have also published several titles for the Nintendo GameBoy Advance (GBA) and the Nintendo DS (DS) - Urban Yeti (2002, GBA), Ultimate Book of Spells (2002, GBA), Garfield: The Search for Pooky (2004, GBA), Games Explosion! (2006, GBA) Professor Brainium's Games (2007, DS) and Holly Hobbie & Friends (2007, DS). Both of the DS titles, as well as Games Explosion! for the GBA, were developed for Frontline Studios.

Arjaloc - this company was established in 2002 as a publisher/distributor. In 2004, they started producing their own software - mainly, various entertainment-oriented applications, like Tattoo Studio (2006?) or Tuning Car Studio (2007?). They've also developed one or two games, including Rooster Booster (2007?) and Mr. Ball (2007?). It's hard to tell when any of these titles were developed - the website doesn't mention it, and I've never seen them in stores.

Artichoke Design - hmm, I wonder if I'm going a bit overboard adding companies like this one. Artichoke Design is a website developer - and one of the services they offer is web games made in Flash, so I figure they deserve a mention.

ASSA - Tannhauser Gate - established around 1989. This company is a developer, but of an entirely different kind - they build buildings. I'm not sure if the company still functions - the website doesn't appear to have been updated for a few years. What do they have in common with computer games? Well, ASSA was the parent of Tannhauser Gate - a games developer.

Tannhauser Gate - founded in 1998 by the son of the owner of ASSA. I don't think this was ever actually a separate company, but they can be considered a subsidiary. The company initially worked in a computer graphics, with the intention of developing a feature-length CGI movie. Unable to obtain enough finances for this project, they switched to games development. A lot of the graphics developed for their movie eventually found its way into their first game, Mimesis Online (2002). This game also happens to be the only Polish massively-multiplayer online game made thus far. They then completed an action RPG for the Nokia N-Gage, The Roots: Gates of Chaos (2005). Their final project was a Japanese-style RPG entitled The Roots. Unfortunately, in July 2005 the publisher abandoned the project. With no alternative financing, the project was terminated and the company effectively ceased to exist. The company's old website has been taken offline. Interestingly, the websites for both The Roots: Gates of Chaos and The Roots are still online - check them out here and here. You can also check out the company's original website thanks to the Wayback Machine internet archive. There is, additionally, a "sequel" of sorts - Can't Stop Games was established in 2007 as a partnership by ex-Tannhauser employee together with Tannhauser's erstwhile CEO. This new company, as far as I know, has no financial connections with ASSA.

Avantgarde BEE 3D - this company existed somewhere between 2005 and 2006. I only found out about it when I saw it in someone's profile on LinkedIn. It appears that this company was founded by people from InterActive Vision's MindBeacon studio, and following the death of this company, they moved on to Gamelion and BLStream. Well, MindBeacon was in Szczecin, then this company was in Szczecin, and now Gamelion has a studio in Szczecin - so clearly, this was the missing link :). This company only developed one game - WWII: Tank Battles (2006) for the PS2, published by Midas Interactive (who also seemed to have something to do with InterActive Vision...).

BLStream Group - this international company is... err, a "convergence specialist"? :P Anyway, at the end of 2007, they merged with the mobile gaming developer Gamelion, which in turn owns two studios in Poland. Although both companies are owned by the same Finnish investors, they are, primarily, Polish companies, with most of their employees located in Poland.

Gamelion - this mobile games developer was founded in 2002, and has established various facilities in Finland, Ukraine and Poland. Their Polish subsidiaries are development-focused. Gamelion specialises in games for mobile phones, including 3d games for next-generation phones. Their customers include even EA. Gamelion is not restricted to mobile gaming, however - they also develop small internet games.

Gamelion Studios Bydgoszcz - established in 2007, though its core team members had already worked as mobile gaming developers earlier. Although they do not have their own website as such, you can read a bit about them in various Gamelion blog entries here.

Gamelion Studios Szczecin - established in 2006, this was Gamelion's first Polish studio. Although they do not have their own website as such, you can read a bit about them in various Gamelion blog entries here.

Calaris Studios - founded in 1993 by the brothers Sebastian & Dominik Zielinski, under the name TSA Produkcja Oprogramowania - Programy Autorskie. Their debut was the Amiga top-down shooter Rooster (1994). Four more Amiga games followed - Rooster II (1994), the critically-acclaimed (in Poland) Dan Wilder (1994) and two FPS games - Intercalaris (1995) and Project Battlefield (1995). They then switched to the PC, developing the unpublished NetGuard (1997). NetGuard's engine was subsequently used in Mirage Interactive's Mortyr: 2093-1944 (1999), (although Calaris itself was not officially involved in Mortyr, Sebastian Zielinski was credited as the lead programmer). In late 2001, they begun working with CD Projekt, setting up a separate company (CD Projekt Red Studio, headed by Sebastian Zieliniski) for this purpose. In 2003, Sebastian Zielinski returned to Calaris. Since then, they have made the RTS/RPG The Mysterious Island (2004), the action game Monkey's Adventures (2005, aka Tytus here in Poland - the game is based on a popular Polish comicbook,), and a WWII shooter called Wolfschanze 1944 (2006, aka Wilczy Szaniec in Poland). More recently, Calaris has been working on projects for Frontline Studios, though they remain an independent company. Because they work for Frontline, they do not currently offer any information about their projects on their website.

Can't Stop Games - founded in late 2007 by Ziemowit Poniewierski and Artur Jaskolski (the latter of whom had previously owned Tannhauser Gate). This rapidly-growing company specialises in browser-based massively multiplayer online games. They released the beta version of their first product, Tanadu, in late 2008.

Carrywater Consulting - previously known as IT Experts. This company specialises in various IT and project management consulting services. They do, however, also own their own mobile gaming development studio, Tequila Mobile.

Tequila Mobile - established in 2003. Tequila Mobile works on mobile gaming and casual games. Like with all other mobile gaming companies, their titles are getting too numerous to list :).

CD Projekt - founded in 1994, this company is one of the giants of the Polish games industry. Above all, they are a publisher/distributor - they localise, publish and distribute various (mainly non-Polish) games, including many well-known titles like WarCraft III (2002) or Europa Universalis II (2000). As a publisher, they work outside of Poland, too - they have an office in Prague, in the Czech Republic. In 2002, they set up a development team, CD Projekt Red Studio, with the sole purpose of developing The Witcher (2007; Polish title Wiedzmin) - see below for an extended history of this studio. In 2008, CD Projekt announced the acquisition of Metropolis Software as their second development studio. Until 2008, the company had been progressing very nicely, and had started planning the transition to a public company listed on the Warsaw stock exchange to speed up growth. Hit very hard by the economic crisis in late 2008, the company has had to go through some very painful reductions. In October 2009, CD Projekt announced the company would be purchased by Optimus S.A. This is not a unilateral buyout, however - the owners of CD Projekt will own 50% of Optimus, which means that this move is essentially a short-cut for CD Projekt to enter the stock exchange by becoming a part of an already-listed company. Unfortunately, there is no reason to believe this will solve CD Projekt's financial problems just yet - Optimus itself has not been doing well in recent times either, and ironically, is probably a smaller company altogether than CD Projekt.

CD Projekt Red Studio - set up in 2002, in cooperation with Sebastian Zielinski from Calaris Studios (who became the first head of Red Studio); their first project was The Witcher, an action RPG based on a highly successful Polish fantasy book series of the same name. The plan was to use Calaris Studios's proprietary IC engine in The Witcher. However, they were ultimately unable to come to an agreement with Calaris Studios about the engine. Consequently, in early 2003, Sebastian Zielinski left, going back to Calaris Studios. Some other members of the Red Studio team were also subsequently dismissed, and later that year the decision was made to use BioWare's Aurora Engine in The Witcher. Subsequent development dragged out for four more years, until the game was finally released in late 2007 - and judging from reviews, it has turned out to be one of the best Polish titles developed so far. In the meantime, the studio had grown from half a dozen to well over fifty people. The studio does not really have their own website, only The Witcher project website. They are currently working on a sequel to The Witcher.

Good Old Games - founded around 2007 or 2008 by CD Projekt. This is an internet portal that sells old games - not just CD Projekt's games, mind you, but games from all over the world. Real classics - neat stuff.

Metropolis Software - founded in 1992, this was one of Poland's longest-surviving independent game developers, until being purchased by CD Projekt in 2008. Unfortunately, this development team appears to have been virtually shut down in mid-2009. CD Projekt's financial situation made it impossible to continue development without securing an external publisher for their project (They) - and no such publisher was found. The company had released their first product, the adventure game Tajemnica Statuetki (1993), the next year. Other games by this company include the adventure games Teen Agent (1995), Ksiaze i Tchorz (aka Galador, 1998), and the tactical combat game Gorky 17 (1999), aka Odium. More recently, they've made Gorky Zero: Beyond Honor (2004), which is a prequel to Gorky 17 (although it is a third-person action game rather than tactical combat), and Aurora Watching (2005), the sequel to Gorky Zero: Beyond Honor. Their latest (and it seems, final) release is Infernal: License to Sin (2007) - another third-person action game. The last game they worked on was a sci-fi action title - They.

Porting House - formerly the CD Projekt Localisation Centre. Set up in 2004,  the Porting House is a subsidiary of CD Projekt. Originally established to handle localisation (not merely into Polish - they handle localisation in various languages), they have moved into other outsourced services - porting games to and from multiple platforms, QA tests, and so on. This rapidly growing - and, at least according to my knowledge, very well-managed - company has had a very tough time as a consequence of the global economic crisis. Having suddenly lost many contracts, and with much-reduced support from the mother company, they had shrunk very noticeably in early 2009. Since then, they'd gone through some major changes, but it seems they are now starting to recover.

Chaos Works - aka xLand Games (note: I'm not 100% certain if these are indeed the same company, although certainly all the people that worked for xLand Games subsequently worked for Chaos Works, so...). This Krakow-based company existed between 1989 and 2001. During that time, they worked on several games - starting with The Adventures of Robbo (1989) on the Atari ST, then the legendary Electro Man (1992; aka Electro Body - personally, I think it's one of the best games ever), then Heartlight (1994). Those three are listed as being developed by xLand Games. Afterwards, their remaining games are attributed to Chaos Works - Fire Fight (1996), Excessive Speed (1999; together with Ganymede Technologies), and Akimbo: Kung-Fu Hero (2001). After that, the company presumably ceased to exist.

Charismath Interactive - a mobile phone games developer. The company seems to have started out in 2004, releasing a few mobile phone games that year. These days, they appear to be working on applications rather than games. Well, more specifically, they appear not to be working on anything at all since 2006...

CitrusCombo - another new mobile phone games developer, founded around 2005. So far, they've released three games - Toxic Racer (2005), Jack Apple Eater (2005) and Bum!Bum! (2005). It doesn't seem like they've actually done anything since then, however.

City Interactive - founded in 2002, this company is currently the biggest developer in Poland, and a major international publisher as well. City Interactive has four development studios in Poland. They also have multiple offices throughout the world, as part of their distribution network. City Interactive in its current form as a publicly owned company was created in late 2007; at that time, City Interactive merged with Onimedia (a sister company with the same owner, also founded in 2002) and was listed on the Warsaw stock exchange - the first Polish games developer to do so. started off an ). Following the entry onto the stock exchange, City Interactive went through a period of very, very aggressive growth - acquiring new studios, including the above-mentioned South American adventure, setting up new offices and hiring a lot of new employees. This growth ground to a halt towards the end of 2008, when the company started dismissing employees, and others leaving on their own accord. In 2009, the company went through massive restructuring - the Warsaw development branch shrunk to about a dozen people, while the Rzeszow and Katowice branches expanded a bit. The company's focus has also changed, with a growing emphasis on adventure games and console (especially Nintendo DS) titles. City Interactive has always specialised in 'value' titles, and their products are now far too numerous to list - they include several series (Wings of Honour, Terrorist Takedown, Battlestrike, Combat Wings, Code of Honor, The Art of Murder, The Chronicles of Mystery), as well as many individual titles, the most notable of which include the PC games Project Freedom (2004; aka Space Interceptor), Jet Storm (2005; aka Jet Fighter 2015), and Redneck Kentucky and the Next Generation Chickens (2007), and Sushi Academy (2009) for the Nintendo DS.

City Interactive - to better illustrate the structure of this company, I'm listing the main development studio as a subsidiary, so that the developers that had once merged to form City Interactive do not get confused with current subsidiaries. Originally, City Interactive was an amalgamation of three smaller game developers (Lemon Interactive, Tatanka, and We Open Eyes) - not a trace of these remains any more, apart from the listing below.

Lemon Interactive - formerly known as Coda, this company was mainly a publisher of low-budget titles. Before they formed City Interactive, these guys were going to publish We Open Eyes's Project Earth (2002), and Detalion's Nina: Agent Chronicles (2003). When City Interactive formed, most of Lemon Interactive actually formed the core of Onimedia, rather than City.

Onimedia - aka Oni Games. They were a sister company to City Interactive - they had the same group of owners, but were always a separate company rather than a subsidiary. This was City's publishing branch, responsible for the publishing and distribution of all externally-developed games. At the end of 2007, they formally merged with City Interactive.

Tatanka - these guys started off their life as a demo group (i.e., a team producing small, but technologically-impressive programs, whose primary function is to show off various programming tricks), eventually forming a company and moving on to simple games, websites, educational software and the like. Among other things, they've produced Asy Przestworzy (2002), the precursor to City Interactive's Wings of Honour. This company was one of the core that formed City interactive. Although they are long, long gone, they've recently put up their old website just for the fun of it.

We Open Eyes - another team that started off as a demo group, before they caught Lemon Interactive's attention with Genocide, a space-shooter that eventually turned into the space RTS game Starmageddon, aka Project Earth.

City Interactive Americas - set up in 2007, the development studio in Peru was to produce content for titles developed at City's Polish studios. This studio existed for about a year, and was finally shut down at the end of 2008, due to high costs and poor results.

City Katowice - in 2006, City Interactive set up their first subsidiary studio in Katowice (southern Poland). This studio does not actually develop whole titles - its personnel produce content for the titles developed at the main studio in Warsaw.

City Poznan - set up in 2009. As I understand it, they mainly provide art assets for the other studios.

City Rzeszow (aka Detalion Art) - in 2007, City Interactive announced another new (also wholly-owned) studio, this time in Rzeszow (south-eastern Poland). This is not actually a new studio - basically, City bought up Detalion Art, which was one of the splinter groups from the old, defunct Detalion. This studio concentrates on adventure games, for example The Art of Murder (2007).

Fresh Chicken Studio - originally a completely independent developer (set up around... 2005, 2006?), Fresh Chicken Studio was purchased by City Interactive in 2008. This studio specialises in products for the Nintendo DS. Fresh Chicken Studio is based in the Katowice agglomeration, and they are now located in the same building as City Katowice.

Digital Red - Digital Red, as I understand it, formally remains a separate company from City Interactive, but it may as well be considered a subsidiary, since it has the same owner. Digital Red publishes porn products. Unfortunately, since this includes some computer games (e.g. All Star Strip Poker (2006) ), I have to list them here.

Codeminion - set up at some point around 2004. Although tiny, this is a genuine company, not a moneyless indie :).  They develop small games sold online. So far, this has included Pteroglider (2004), Magic Match (2006), Stoneloops! (2008),  and Ancient Quest of Saqqarah (2008).

ComAngle Interactive - I know very, very little about this company. Their website appeared around 2009, but possibly they have been around longer. There are two possibilities about this company - either they are a complete fiction, or they are a surprisingly large company that's emerged out of nowhere (entering gamedev from another field?). They claim to be doing just about everything game-related, from complete development to outsourcing services like composing music. Their job offers page is something bizarre, too - they appear to be looking for absolutely everyone. I am not able to work out if any of their projects have actually been completed.

Crazy Computer Confederation - a long, long time ago... back in 1996, there was a company (or perhaps just a group of people working together?) by this name. They developed the adventure game called Swirus (1996), published by Mirage Interactive, back in the days when Mirage was still a publisher (and... well, when it still existed at all). That's all I know about them - I have no idea since when they existed, nor how long afterwards they might have existed, nor if they developed any other games.

Detalion - developers of Nina: Agent Chronicles (2003, published by City Interactive), as well as of Schism: Prawdziwe Wyzwanie (2001), published in English as Schism: Mysterious Journey, and Draggo (2003). More recently, they have made Schism 2: Kameleon (2004), aka Mysterious Journey 2: Chameleon, and Sentinel: Straznik Grobowca (2005), aka Sentinel: Descendants in Time. With the exception of Nina and Draggo, all their games are Myst-style puzzle/adventure games. Detalion itself died a few years ago, leaving behind two splinter groups - the first, Detalion Games (see below), tries (tried?) to continue developing games, while the other, Detalion Art, worked as an outsourcing studio, until being purchased by City Interactive (see the City Interactive entry above).

Detalion Games - founded at some point after 2005, which was when the last Detalion game was published. It's hard to tell if this company actually exists, or if they merely existed for a while and died out - according to their website, they're working on an action game called Galander, but because of the website's structure, there's no way of telling when they last added any info about the game. Of course, Detalion itself had also always been very secretive... 

directDreams - probably established in 2003 (that's the copyright date on their website...). They develop games and applications for mobile phones. Their games so far include Bomberman! (date unknown) and Szachy (chess; date also unknown). There doesn't seem much progress on their website, but I get the impression they do still exist.

Drago Entertainment - founded in 1995 by former TopWare Interactive employees, and based in Krakow. Their first game was the combat helicopter sim Hell-Copter (1999) - which must have been a very low-profile release, as I can't even find any reviews for it.  More recently, they made the action game Cold Zero (2003), aka Cold Zero: No Mercy, followed by Oil Tycoon II (2005). Their website also mentions the title Witch Hunter, but the lack of publication date or publisher suggests this project was never completed. They are currently working on a post-apocalyptic action RPG, Vault-7. I've also been told that that Revoltage was in fact founded by former Drago employees - which seems to suggest the company went through some trouble after Oil Tycoon II, and is only now getting back to making games.

Eeezee Products - this appears to be a new incarnation of an older Polish developer, Leryx Longsoft (aka LongSoft Games), a company that disappeared from the market around the year 2002/2003, their last game being V.O.T.E.R Golem (2003). Eezee Products credits itself for several of Leryx's games, from Clash (1997) to the afore-mentioned V.O.T.E.R Golem. In its present incarnation, Eezee Products was established in 2004. Their current website is fairly uninformative, so it's not clear what products they have developed since 2004 - the only ones they mention specifically is the utility software DVD Ripper (date of publication unknown) and the casual game Hawaiian Explorer: Pearl Harbor (2007).

Element Studio - established in 2004, Element Studio developed games for the mobile phone platform, and presumably no longer exist, as their website is offline. Back when they were still active, Element Studio also functioned as a publisher, and had worked with Infinite Dreams in that capacity, publishing some of the latter's games.

Emotion Design - established in 2002, this company has developed two games so far - Strip Poker Exclusive (2004), and its sequel, Strip Poker Exclusive 2 (2006). Apart from that, they've developed an edutainment application called Szkola Modelek (2004). It  they started working on Strip Poker Exclusive 2.

Epic Games - I'm sure they need no introduction :). Epic was founded in the early 1990s, possibly earlier. They are best known for their Unreal Engine, first used in Unreal (1998), and subsequently used... well, all over the place :). In 2007, Epic acquired a majority stake in the Polish studio People Can Fly, after working with them on the PC version of Epic's Gears of War (2006; PC version released in 2007). 

People Can Fly - founded in 2002, though the individual team members have a lot more experience than that (in particular, the founder, Adrian Chmielarz, has previously worked at Metropolis Software since its founding). Their first game was the rather-impressive first-person shooter Painkiller (2004). Subsequently, they released an expansion pack for Painkiller entitled Battle of of Hell (2004), and then an XBox adaptation - Painkiller: Hell Wars (2006). Note that they did not have anything to do with the second Painkiller expansion pack, the appropriately-named Painkiller: Overdose (2007). In 2007, People Can Fly started working with Epic Games, and subsequently they were acquired by Epic. They are currently working on an unannounced FPS game using the Unreal Engine.

EvoWare - founded in 2007 as Undead Society, this company is the continuation of an indie developer group, also called Undead Society (their website is no longer active). The game they've been working on, since 2005, is New Dawn, a... yep, you guessed it: a post-apocalyptic RPG. You can find out all about the game here. However, it appears that New Dawn is now on hold - it seems they've wisely decided that a post-apocalyptic RPG is not the best way to enter the market. Subsequently, they set up a very interesting programme, Inkubator Gier (the Games Incubator), through which they offered support for new projects in the form of financing, a game engine (Shark3D from the German company Spinor), and general support in publishing negotiations. Unfortunately, this programme was shut down in mid-2009, although they hope to revive it in a new form in the future.

Exor Studios - established in 2005 as an indie modding team, working on a working on a multiplayer-focussed Half-Life 2 total conversion called DIPRIP ( "Die in Pain, Rest in Peace") set in post-apocalyptic Poland. In 2007, they appear to have become an actual company - I've seen them in several profiles on LinkedIn. The website itself, however, is still just the project page for DIPRIP. The company is based in Stettin.

The Farm 51 - founded in 2005. They have just released their first project - NecroVisioN (2009), an FPS game for the PC (and Xbox 360? So far, I've only heard of a PC version) based on People Can Fly's Painkiller technology.

FreeMind - founded in 2004, this company has two studios, in Krakow and in Katowice. Their first titles did not seem too noteworthy - the 3d action games Ciapek (2004), Pszczolka Ula (2004), the 2d platformer Jaskiniowiec (2004), and the 2d puzzle game Swiat Puzzli (2004) - I had never seen any of those in stores. Apart from that, they have also made a mobile phone game called Space Balls (2004). Recently, however, FreeMind has gone on to much bigger things, working on FIM Speedway Grand Prix 2 (2006) and FIM Speedway Grand Prix 3 (2008) for Techland, and WWII: Battle Over Europe (2008?) on the PS2 for Midas Interactive. They have also become a Nintendo DS developer, creating the game Mini RC Rally (2008?) for Summitsoft. Finally, FreeMind has been working as an outsourcer, in particular for CD Projekt's The Witcher (2007).

Internetowe Biuro Tlumaczen FreeMind - as part of their outsourcing efforts, FreeMind also has an internal sub-team for localisation work.

Frontline Studios - this studio has a slightly complicated history. It actually stems from the software developer and internet provider Nawar (who does still have a website, though for some reason, there's nothing on it even though the company certainly does still function). Nawar was founded in 1996. Around 2002, Nawar branched out into games development; in order to do so, it established a partnership with another company, Teleplan Polska - this partnership resulted in the creation of Frontline Studios. After a few years, the owners of Nawar purchased Teleplan's share of Frontline, thus ending the partnership. They produce PC, Nintendo DS (and GBA, earlier on), and mobile phone games. I'm not entirely sure how many games they have already developed, but it seems they have just released two GBA games - Chicken Shoot (2005) and Hardcore Pool (2005). They have also released a PC game called The Banished (2004?), and a few Nintendo DS titles. In the years 2007-2008, the company seems to have grown a lot, establishing partnerships with various small studios in Poland. Indeed, the company seems much bigger than I had suspected, and has offices in the US and Japan. For most of them, the only information I have is what they write on their website (i.e., the name of the subsidiary, and the location). The company appears to have several subsidiary studios. Apart from that, they also work with a number of independent studios, such as Appendix Games, Calaris Studios and Nawia Games. Frontline's website lists a whole bunch of studios as subsidiaries; since this list includes the three independents mentioned above, it's quite possible some of the other studios on this list are also independent entities. Until confirmed otherwise, they're all listed here as subsidiaries.

DigiArt - Warsaw.

Frontline North - Gdansk.

Frontline South - Katowice.

FUH Games - Rzeszow.

Pulse Studio - Warsaw.

Urban Twilight Studio - Bydgoszcz.

Vivid Design - founded somewhere around 2000, and based in Bydgoszcz. At some point, they became a subsidiary of Frontline Studios. Until 2003, Vivid was responsible for the development of most of Frontline's mobile phone, GBA and DS titles. In 2003, Vivid separated from Frontline, and became Vivid Games - for their subsequent history, see the Vivid Games entry on this page. For a long time afterwards, Vivid Design's website continued to exist (which certainly helped to conceal Vivid Games' existence from me), but it seems to finally be gone now.

Flying Wild Hog - established in 2009. Although brand-new, this company was set up by some very, very experienced developers. They appear to have a solid and secure source of funding for their project (an unnamed FPS of some kind), and their team is rapidly growing.

Gamesystem - established probably around 1994. Ok, so this particular company probably shouldn't be included on this list. They make games all right... more specifically, casino cabinets. As far as I know, they don't make ordinary games, and have no interest in going in that direction. That having been said, some of their games are video slot machines and such, which are essentially video games, just for a very specific platform. So, for that, they get listed here.

Ganymede Technologies - established in 1998, Ganymede has mostly worked on internet games. However, they have also done one or two conventional PC games, such as the racing game Armobiles (2003). Working quietly under the radar (for a long, long time, their website was never updated, and I thought they were pretty much dead), Ganymede has built up quite an empire in internet (browser-based) games. Apart from owning several gaming websites of their own, you'll find their titles on dozens of different sites, including many gaming sites, a few social networking sites like FaceBook, and various portals such as Wirtualna Polska.

Gingerbread Studios - although the company, in its current incarnation, was established around 2007-2008, this development team actually has a very, very lengthy history. The team started off as a subsidiary of the now-dead Mirage Interactive. The first title (...that I know of) developed by this team was Mortyr: 2093-1944 (1999); this was followed by Sniper: Path of Vengeance (2002), Mortyr II (2004). Subsequently, as Mirage Interactive disappeared, this studio became an independent entity in its own right, known as T7 Games. The company is definitely Polish and based in Poland, but that doesn't seem to be the end of the story - in this interview, they are described as "an international development house formed by gaming veterans from Europe and Australia". As T7 Games, they developed the action game The Mark (2007). After publishing this title, the company changed names to Gingerbread Studios. Their most recent production is the 3rd person action adventure game called Hidden Target (2009, aka The Protector). Apart from that, they are working on two other titles - Trucker 2 (PC) and Johnny Bravo (Nintendo DS). Their website also mentions the title Paddington Bear for the PS2, but it's not clear whether this game has already been published or not. 

Heaven X - founded around 2003/2004 by ex-Techland employees. Their titles include the action games Indiana Jack (2003), and Kokomando (2004). Last I heard anything from them, they worked mainly on small made-to-order action games to be bundled with other products as a part of various advertising campaigns. For example the game Uwolnic Zozole (2004), which was used to promote a brand of candy. I am not sure if this team is still active - for a long, long time their website was offline, and I'm not 100% certain the current website is actually theirs (although it seems it probably is).

Rat Square - I'm listing this company here not because it's a subsidiary of Heaven X (that's clearly impossible), but because I get the impression it is Heaven X under a new name. While the Heaven X website continues to exist, and could somehow be related to them, Rat Square credits itself with every single game that Heaven X had developed, so it's a safe bet that these are the same people.

Illusion Games - started in 1992 and originally called Midnight Computer Games, strictly speaking Illusion Games used to be a proper, commercial game developer. Several of their titles were published by Mirage Interactive, for the Atari and the Amiga. However, in 1995, the company (if they could be called that - presumably, they were never actually a proper business)... until their lead programmer was drafted into the Polish Army. Needless to say, he's out of the army by now, but nonetheless the group has not had any commercial games since then - in fact, the only thing they've done since that point is Wilk i Zajac (1998) a 2d platformer for the PC.

Implix - established in 1998, Implix is an internet marketing company, and, it seems, a fairly successful one. In 2005, Implix established their own computer game development studio - Flying Fish Works.

Flying Fish Works - established in 2005 by some of the former staff of the now-defunct Polish games magazine, Swiat Gier Komputerowych. They are currently working on their first game, a 13th century FPS entitled Hellion: The Mystery of Inquisition, using Epic Games's Unreal Engine 3. You can find out more about them and their project on the Hellion website.

In Images - founded in 2001 and based in Krakow. These guys developed Front Line Attack: War over Europe (2002), aka World War II: Panzer Claws, based on the engine from Zuxxez Entertainment's Reality Pump studio. They are also working on games of their own, and sub-contracting for other companies, including L'Art. Like with Heaven X, some of their games are made for corporate marketing camaigns - for example, the game Tescolandia (2005) for the hypermarket chain Tesco. More recently, they've made a 3d action game for kids called Aqua Fish (2006), and the 2d platformer Turtix (2006).

Infinite Dreams - founded around 1992, Infinite Dreams had in the past developed games for the Amiga and PC. They haven't made any new PC games since Scrabmania (1998) - today, they seem more or less focused on portable platforms such as the GameBoy Advance, various types of mobile phones, and palmtop machines. Most recently, they seemed to work on mobile phone games like Sky Force (2004) and Explode Arena (2004). Of their older portable games, the most noteworthy is MicroMachines (2003), a  conversion of the classic Codemasters' racing game from 1993. They have since released K-Rally (2006), Creatures of the Deep (2007), and Sky Force Reloaded (2008) for multiple portable platforms. In 2007, Infinite Dreams merged with (bought out?) Cube Multimedia.

Cube Multimedia - this company existed between 2004 (possibly earlier) and 2007, when it merged into Infinite Dreams. They do not, apparently, exist as a separate studio or sub-unit. Before joining Infinite Dreams, Cube Multimedia made mobile phone games, such as Hat Trick Manager: Mobile (2006) and Spinning Ball (2005?).

InterActive Vision - this is (was?) a Danish conglomerate, but they have a development studio in Poland as well, which worked on a number of titles for InterActive Vision's subsidiary InterActive Vision Games. As I understand it, they had two Polish subsidiaries (only one now remains) - Mind Beacon and White Eagle. However, neither of these has their own website, so I don't know when they were established and which of them worked on which of InterActive Vision's games. In fact, it's quite possible that both teams have worked on the same games, simply being responsible for different aspects of the projects. In any case, according to MobyGames, Polish staff have worked on games such as Search and Rescue 4 (2002; they worked on earlier games in this series, as well), Pacific Warriors: Air Combat Action (2000), Red Skies (2004), Jetfighter V (2004), Emergency: Fire Fighter (2004), and a few others. Now, the last thing I know they had been working on was porting their Pacific Warriors to the PSP, and creating another flying shooter called WWII: Battle Over Europe (2008?) for the PS2. However, that last title was ultimately developed by FreeMind, and InterActive Vision's website has now been taken up by someone else (the separate website for InterActive Vision Games has disappeared altogether)... so, is this company dead, or has it been bought out by someone? Midas Interactive, perhaps?

Mind Beacon - based in Stettin. As far as I can figure out, they are more oriented towards visual (non-games) projects - 3d animations, architectural visualisations, et cetera. However, they also worked on some InterActive Vision Games titles. It seems like this studio existed until early 2005.

White Eagle - I know only two things about this studio. One, they were based in Gdynia. Two, they are now closed.

Komputronik - Komputronik is a computer retailer and wholesaler, founded in 1996. They have a network of stores all over Poland, they sell computers online, and they perform various IT services. They have never had anything to do with computer games. So how did they get here? For some time now (since 2008?), Komputronik has had the majority stake in a company called Karen. And what's that got to do with games? Be patient - this is by far the most convoluted entry on this website, but the games developer hidden at the bottom of this mess is a very special one. Read on, and find out...

Karen - formerly known as Karen Notebook (between 1997 and 2008), before that, Swiss Sp. z o.o. (since 1991), and before that - in times so far back, their website doesn't even mention it - they were known as P.Z. Karen - "Przedsiebiorstwo Zagraniczne Karen". Karen, since its founding, has specialised in computers - they import computer components, put them together and they sell computers, especially notebooks. They have their own brand, California Access. California Access... hmm, doesn't that sound a bit like California Dreams? Exactly - P.Z. Karen is the company that stood behind one of the most famous Polish games labels of the late 1980s and early 1990s - California Dreams. However, at that time, P.Z. Karen was not an independent company. It was owned by Logical Design Works - read on below.

Logical Design Works - founded in 1983 in California by a Polish physicist-turned-businessman, Lucjan Daniel Wenzel. Wenzel then went on to found a subsidiary company in Poland. This company was called P.Z. Karen, and it was Logical Design Works' development studio -  the idea was to tap into the potential of Polish programmers who (this was in the 1980s, before the fall of communism) had very little work opportunities in Poland. The games they developed were published under the label California Dreams, described in more details below. The company existed until around 1993, when Wenzel decided to close shop and return to Poland. Apart from developing games under the California Dreams, they also ported a range of games - Zombies (1983), Computer Ambush (1985), Phantasie (1985), Rings of Zilfin (1986) and Phantasie II (1986). I am not sure if these ports were done in the US or at P.Z. Karen in Poland.

California Dreams - first publication in 1987, last one in 1991. As mentioned above, this was not a company, it was only a label - I am describing it separately here, because it's just so darned special. California Dreams' game Blockout (1989), apart from being a great game in its own right, was the very first time I ever saw Polish names in the credits of a computer game. At a time when every other PC game was foreign (though I'll admit - on the 8-bit platforms, there had already been Polish titles earlier on), this was a Polish title. Very inspirational for a future Polish games developer ;). California Dreams developed several games - Vegas Gambler (1987), Street Rod (1989), Blockout (1989), Tunnels of Armageddon (1989), Street Rod 2: The Next Generation (1991), and Solidarnosc (1991). After 1991, no further titles were published under this label.

P.Z. Karen - and so, we are back to P.Z. Karen. Founded somewhere around 1983, possibly later (but definitely not later than 1987). The company's full name was "Przedsiebiorstwo Zagraniczne Karen" (przedsiebiorstwo zagraniczne" = foreign company). To explain - the "foreign company" bit is actually not a part of the company name, it's like the terms "limited" or "incorporated" that show up in various company names - a designator of the legal form of the company. Presumably the "foreign company" legal form was something that ceased to exist during the communist era. Anyway, P.Z. Karen was the development studio for Logical Design Works. Their games were published under the California Dreams label. Apart from developing games, P.Z. Karen also developed other software applications, and imported computer equipment. Around 1991, as we can guess from the lack of any further California Dreams titles, the company decided to give up developing games, right around the time it turned into Swiss Sp. z.o.o...

L'Art - founded in 1996, but their first game was published in 2002 (until then, they'd been doing localisations, and it seems they still work on localisations occasionally). So far, they've done the ski-jumping games Skoki Narciarskie 2003 (2002), Skoki Narciarskie 2004 (2003) and Skoki Narciarskie 2005 (2005?), and the adventure game Chlopaki nie placza (2005; the English title is Boyz don't cry), loosely based on a Polish comedy film of the same title. However, they are expanding rather quickly. In 2004, they moved to a bigger office, and more recently, they've set up a second office in Wroclaw. They are now apparently now working on two different titles - Dogs of War (an RTS?) and Master of Battlefield (a tank simulation). Although their website suffers from very infrequent updates (the last one is from March 2006... and didn't even show up online until they revamped the entire website in 2007), they seem to be doing well. The most interesting bit of news is that they've purchased a license for the GameBryo middleware engine (in their previous productions, L'Art had used RenderWare - but after Criterion was purchased by EA, new versions of RenderWare were no longer available for licensing...). It seems that they are still working on Dogs of War and Master of Battlefield.

L.K. Avalon - their full name is Laboratorium Komputerowe Avalon ('Avalon computer labs'). They used to be a fairly significant company a few years ago (indeed, they were once one of the most significant Polish developers and publishers). These days, it seems they are focused entirely on multimedia junk products (learn to dance, karaoke, that kind of thing). Their website hasn't been overhauled in years, they do not appear to have developed anything at all for four or five years, and the last major game title they published was Alida (2004). Nonetheless, all that multimedia stuff means they are still a developer... sorta.

Looksoft - this company, founded in 2003, develops mobile phone applications and games - mainly advergaming. 

Lucid Dreams Entertainment - founded in 1998 (under the name Intergalactic Softworks),. Renamed in 2000 after they became a GBA game developer... at least, that's what their website used to say. A more recent press release of theirs, on the other hand, says they were founded in 2001. Apparently they have released more than twenty games for various portable platforms in the past, and are working on both portable and PC titles now. In any case, back in about 2005 or 2006, they announced they were undergoing some restructuring... and were never heard from since. Their website has disappeared, so it's safe to assume they're dead.

Mass Creation - established in 2009. It's difficult to say much about their size, which means they're probably a small team of 3-5 people. They specialise in games for mobile phones, and especially the iPhone.

Maxartists - back in 2006, this company acquired CSP Mobile, and so it got listed here by virtue of CSP Mobile's Polish studio. However, from what I've heard, this acquisition was about the end of the story as far as the Polish studio was concerned.

CSP Mobile - established around 1999, this German company specialised in mobile phone games, and had three studios - in Germany, India, and in Krakow, Poland. As far as I know, this company is not a subsidiary, but rather has been wholly absorbed into Maxartists. They used to have a separate website, but it now seems to have gone offline.

CSP Mobile Poland - at some point, CSP Mobile had set up a studio in Krakow, Poland. I do not know how long this studio existed, and what games they had done. I have been told, however, that the Polish studio no longer exists.

MCS Studios - founded in 1999. This company mainly works on applications, not games. Back when I added them to this list, in 2005, they had been working on some games, including one finished (but freeware) title, Spacecraft (2004). At the time, they claimed to be working on two games, The Underground Dogs, and Chicken 3D: Winter. Since then, all that has appeared on their website are various applications. Presumably, they no longer deal with games.

Merlin Games - established in 1997. I'm not sure to what degree this is a Polish company - their website provides two contact addresses, one of which is in the UK. This company has so far worked mainly on edutainment items. I can't figure out when any of their titles were published - it has to be said, their website is something truly awful, design-wise. In any case, they've developed (or are developing) at least seven products. The press section seems to end in 2006 - it may be this company is out of business.

Micazook - a British mobile phone games developer, they also have a studio in Wroclaw, Poland. Judging from their jobs page, it may be that all their development takes place in Wroclaw.

Mirage Interactive - founded in 1988. Previously known as Mirage Games, Mirage Media, and possibly Mirage Technologies (although the latter may actually have been a different company). In 1993 they begun distributing foreign games in Poland. They also developed some titles of their own, but I do not know too much about their productions from this period - the only one I can name is Inny Swiat (1995), for the obsolete Atari 800. In 1997, they revamped their development branch, setting up a development team for 3D games. In 2000, their publishing/distribution branch merged with IPS Computer to form the IM Group (later renamed to Cenega Poland), leaving only the development branch. Their best-known products to date seem to have been Mortyr: 2093-1944 (1999), Sniper: Path of Vengeance (2002), and Another War (2003). In 2001, they also became an official developer for Nintendo (GameBoy Color and GameBoy Advance). More recently, they have released Mortyr 2 (2004) and the Polish language-only Kajko i Kokosz: Szkoła Latania (2005). This appears to have been their final product - at some point in 2006, Mirage Interactive went out of business, and by now even their website is gone. However, the publisher IQ Publishing was founded by people from Mirage Interactive, so the company lives on, in a way.

Mirage Interactive Torun - for a while, Mirage had a development team in Torun. This team, responsible for the Mortyr series and Sniper: Path of Vengeance, became independent after Mirage Interactive went under - find out more about them under their new name, Gingerbread Studios.

MNI - the MNI group is a large telecommunications conglomerate. They seem to mostly specialise in mobile marketing - whatever that would be. At some point recently, they purchased the mobile developer Breakpoint.

Breakpoint - established in 2002, Breakpoint develops games and applications for mobile phones, and they appear to be the most significant Polish mobile gaming developer. They have dozens of titles under their belt, including include W Corporations (2004), The Shark Tale (2004), Delta Corps (2004), and many, many others - action games, card games, and various puzzle games. Around 2007, the previous owner sold the company to the MNI Group. At one point, they reported setting up a subsidiary branch in Singapore, in order to break into the Asian market. I don't think this ever realised, however - I get the impression this was something that was planned prior to the company changing owners.

Mobile Entertainment Europe - this large company, itself a part of the Omnigence group, publishes and finances the development of many mobile phone games. They own a majority share in the developer Gameleons, and they distribute mobile phone games via their subsidiary portal

Gameleons - set up in 2005. A mobile games developer, owned by Mobile Entertainment Europe. This company was formed out of Cubenz New Media, and it owns the rights to all the games developed by this company. I will not attempt to list their games here - there's far too many of them.

Cubenz New Media - as mentioned above, Gameleons was formed out of this company. At the time, the story was that Cubenz New Media would no longer be involved in games development, but would continue to exist. This is presumably no longer the case, as their website is gone. Back when they were still active, they developed titles like Mr. Schizoo (2004), Bubu: The Great Escape (2004) and Rabbit: Terror of the Wood (2004). - primarily, a portal for mobile phone games, they have in the past also developed some games of their own, for example Saboteur (2004), Bobby Bearing (2004), and Skoki 2004 (2004).

Moonrise Interactive - founded in 2008. The group that became Moonrise has been working together for a lot longer - since 2003, they claim, although they don't appear to have started doing anything until 2006. Their first published title was Denis Adventure (2008). They are now working on an action game where you play a hamster, entitled Axel: Wielka Ucieczka (the game does not yet have an English title), through EvoWare's Game Incubator programme (Inkubator Gier). And I must say, although Axel is clearly a low-budget production, I love what I'm seeing - finally, a young Polish developer that didn't start off by announcing a post-apocalyptic RPG :). Hopefully they'll still be able to get the project done, in spite of the Game Incubator programme being shut down.

Nawia Games - founded in 2004 as an informal team of students, this Gdansk-based studio started out developing mobile phone games, and has since branched out into other hand-held platforms. On at least two occasions, they've worked together with Frontline Studios. Apart from their mobile phone titles (which they do not list), they have developed ZOO VET: Endangered Animals (2008) and Duck Hunter (unpublished) for Frontline Studios. They are currently working on titles for the Nintendo DS and the iPhone.

Nekrosoft - don't know much about these guys. The company was presumably set up around 2000/2001. Their games include The Troma Project (2002) and Rezerwowe Psy (2001), aka Rabid Dogs.  They are now completely out of business. However, as can be seen from their "website" (which is actually a subpage on the Zuxxez Entertainment website), someone is still under the impression they're doing something :). To be honest, I was never certain if this company was merely financed by Zuxxez, or were owned by them. In any case, Zuxxez was supposed to publish the game they were working on, Rabid Dogs 2. This will not happen, because one of the company's founders assures me they're quite dead, though Zuxxez seems to disagree :).

Nibris - founded in 2006. As far as I know, they have yet to release any games. Since the very beginning, they had been working on an arcade flying game for the DS, called Raid over the River (there is no longer any mention of this game on their website, however), and a Nintendo Wii horror game, Sadness. The latter had, over the years, garnered quite a lot of interest, but so far, there has been very little indication of more than concept art being done for this project. At one point, Sadness was to be co-developed with Frontline Studios, but this partnership eventually fell through. More recently, they've announced that Sadness would be using the GameBryo middleware engine.

Bloober Team - set up in 2007, while this is a separate company, it seems to be almost more of an internal division within Nibris than an actual subsidiary. They were set up to take work-for-hire contracts.

Nicolas Games - founded in 2004 by a group of former employees from the publisher Play-It. They've been going from strength to strength, quickly building up a sizeable games catalogue ( in particular acquiring Polish distribution rights for games from Vivendi Universal Games). Like Play-It before them, they handle both distribution and localisation. In 2008, they became the second Polish games-related company to be listed on the Warsaw stock exchange (albeit not the main Gielda Papierow Wartosciowych, but rather the smaller NewConnect exchange).  In June 2008, they announced the establishment of a new development studio (see below). They have recently published two internally-produced games, Mis Uszatek: Przygoda z porami roku (2008) and Wlatcy Moch: Wrzod na d... (2009). I'm not quite sure which of their subsidiaries produced the second of these titles.

Nicolas Intoxicate - this used to be the indie developer group called Chicken-Head Team, and then Intoxicate Interactive. First, they tried to develop a post-apocalyptic RPG project called Bourgeoisie, which at some point morphed into Afterfall. This latter project was picked up by Nicolas Games in 2008, with the team forming the subsidiary development studio Nicolas Games Intoxicate (subsequently shortened to Nicolas Intoxicate). Although their website appears to offer no information at the moment apart from the link to their forum, this is definitely one to watch. Note: as of March 2009, their website has disappeared - I sure hope somebody just forgot to extend the domain registration...

Pomorski Oddzial Nicolas Games S.A. - apparently, this actually used to be an independent company called Games Interactive, before being purchased by Nicolas Games. However, I've never, ever heard of this company, so it couldn't have existed too long before being purchased. This subsidiary will, for the time being, develop kids-oriented products, although console products are planned later on. Might this have anything to do with Aidem Media...? Anyway, I'm assuming that Nicolas Games' recent child-oriented title Mis Uszatek: Przygoda z porami roku (2008) was developed by this studio.

Nitreal - founded in January 2009, by former CD Projekt employees (there's a lot of them around). No idea yet what projects they're working on.

One2tribe - a fairly new team (founded in 2003/4). According to their own description, they are experienced individuals who have previously worked on the development of IT technology in other fields; the team includes sociologists, artists, and distributed systems specialists. They specialise in mobile phone entertainment, ranging from small Java games to more complex multiplayer games like Xyber Mech, where the player's location in the real world is used within the gameplay.

Openoko Entertainment - founded in 2005. So far, they've developed two games of their own, DragonBlade - Cursed Lands' Treasure (2006), and G.B.R. (2007). It seems they also financed or otherwise supported UralGames's IronOne: Republic Crusaders (2007). They are currently working on two titles - Inquisitor - The Samael's Book, and Evil Resistance: Morning of the Dead.

Openoko Publishing House - Openoko is also trying to get into publishing, and has its own publishing division, though I don't think I've seen them publish anything so far.

UralGames - I'm not sure what the arrangement here is. In all likelihood, they are an independent company and should not be listed here, since they're not Polish. However, they do appear to have a significant relationship with Openoko Entertainment, and they may in fact be completely funded by the latter. As of March 2009, their website has disappeared.

Orangee - another unknown. According to their profile at Gamasutra, they develop Java games for mobile phones, and intend to expand into PC games later. However, their website address seems to have been taken over by somebody else, so it's pretty safe to assume this company simply doesn't exist any more.

Orchid Games - founded in 2008, but the person behind it, Darek Rusin, had already been developing casual games for four years, under the company name DreamHard - which even still has a website (albeit an empty one) - so all in all, it would be more reasonable to say this company was founded in 2004 as DreamHard and has simply changed its name. Their most famous product is the Super Granny series, the latest title in the series being Super Granny 4 (2007). More recently, they have released a romance-oriented solitaire game - Heartwild Solitaire (2008). 

Ostryga Entertainment - founded around 2007 or 2008, this company specialises in advergaming - they develop advergaming products, as well as providing various types of advertising-related services (product placement, etc.), viral marketing (ack, that sounds dangerous!), and whispered marketing campaigns. 

Play Publishing - founded in 1994, they are a publisher, distributor, game magazine publisher, and a game developer, though it's unclear for how long they've been developing games. In any case, they seem to be doing a lot of racing games, featuring various cars that are well-known, but not normally associated with racing. For example, Maluch Racer (2003). Play appears to also work as a subcontractor in graphics, developing websites (amongst other things) - more information here. Play Publishing also serves a rather useful role in the Polish game development industry, in that they are very open to working with fresh, untried dev teams. Granted, the financing they're willing to offer is extremely low, but it's sufficient to give such teams a starting point.

Playsoft - founded in 2004, this French company develops, ports and tests mobile phone games. They have a subsidiary studio in Poland.

Playsoft Polska - it's not clear when this subsidiary studio was founded, or how many games they've done. They are based in Gdansk.

Psychosomatic Software - these guys apparently exist since 2002, but for most of their existence, they have really been just an indie team - quite possibly they still are, but I've put them into the developers' section for now. They are working on their own game engine, as well as some strange games - Dynamino and ToOBeX. In October 2008, they announced that they had signed a pre-incubation deal with EvoWare's Inkubator Gier (the Games Incubator) programme. Unfortunately, that programme had subsequently been shut down...

QubicGames - established in 2004. This company develops games for a wide range of mobile phone platforms, including the Nokia N-Gage. They had developed River Storm (2004/5?), Buddy the Shark 3D (2005), 3D Buddy Racing (2007), and one or two others. I've been informed that QubicGames actually died in 2007... but then I took a look at the NoWay Studio website, where they figure in the copyrights. Not quite sure what's going on, though one thing is certain - even though the QubicGames website is still online, it hasn't been updated at all since 2007.

NoWay Studio - established in 2006. Is NoWay Studio a subsidiary, or a successor company, or are they just a different brand, to distinguish themselves from QubicGames' mobile phone games? In any case, NoWay Studio work on games for the DS - in particular, they are currently working on C.O.R.E. - an impressive-looking first-person shooter.

Rebelmind - founded in 1994, under the name Crossroads. Changed name to Rebelmind in 1999, when the company's ownership structure changed. Their first game was Mega Blast (1995), a clone of the classic arcade game Dyna Blaster (1991). From there, they worked their way up to the platform/adventure game Treasure Island (1997). More recently, they've developed the action/RPG game Grom (2002) the children's adventure game Great Journey (2003), and the action RPGs Space Hack (2004) and Frater (2006). Their website has not been updated since early 2007, and I thought that the company ceased to exist shortly afterwards. However, interestingly, Seventh Tear reports on their website that they did some programming outsourcing work for Rebelmind in 2007/2008 - so it seems that the company must have at least existed as late as 2008.

ReSync - I don't know anything about them. According to their website (which currently is something of a virtual "gravestone"), they existed since 1991 until 2007. However, I only know one game that they developed - Modi i Nanna (2002).

Revoltage - founded in 2004 (as near as I can figure out), this company is... was? They were working on Soul Quest, a turn-based strategy game with RPG elements. Their website has not changed in the least since it first appeared, and I can only assume they never found a publisher who'd finance their game through to the end.

Revolver Interactive - founded in 2005. They appear to be primarily a multimedia company, but they seem to have done some games and applications as well.

Rivia - established in 2006, this small company develops games and applications for mobile phones and the PocketPC - for example, the shooter Fishopolis (2006). They don't have many products, so it's possible that they don't even function any more, though their website is still active.

Sleepwalker Games - founded in 2009. This is a small team of ex-CD Projekt employees, focused on indie titles.

SoDigital - founded in 2007, as near as I can figure out. I know nothing about this company - their website is completely uninformative at this point. However, based on some snippets I found at LinkedIn, they appear to be working on Flash games.

Sunmedia - founded in 2001. This company is a publisher of all sorts of entertainment media for kids - books, movies, et cetera. They also develop games for kids, however - a lot of games. I don't think I've ever seen any of them in stores, but then again I don't pay too much attention to kids' entertainment, and I generally don't look too much at games published in magazines (which appears to be their primary means of distribution).

Tate Interactive - founded in 2000, under the name X-Ray. Renamed in 2003 (after being bought by a company called Tate Multimedia?). Based in Krakow. This company is responsible mainly for the Kao the Kangaroo series, which includes Kao the Kangaroo (2000), Kao the Kangaroo: Round 2 (2003/2004), Kao: Mystery of Volcano (2005), and Kao Challengers (2005). Other games include Sergeant Cruise (2002), Asterix & Obelix XXL 2: Mission Wifix (2006), Lucky Luke GO WEST (2007), Lanfeust de Troy (2008) and My Horse & Me (2008). They are currently working on the next game in the Kao the Kangaroo series.

Team 57 - this looks suspiciously like an indie operation rather than a proper developer. Established in 2006 or 2007, last I checked they were working on a title called There is Only WAR! However, as of March 2009, their website seems to be offline.

Techland - founded in 1991 as a publisher/distributor; apart from PC titles, they've also published several Amiga games. While localisation & publishing remain a core part of their business, they also have their own development team. In late 2003, they set up the Game Developers Hatchery, in an attempt to attract small/indie developers to the Chrome Engine: the idea being that you get a team together, contact them, get free access to the engine, and they eventually publish the finished product. I do not know if anything ever came of this idea, although Techland certainly does cooperate with other developers, farming out titles to them - for example, Prominence (before they became a part of Techland itself), FreeMind, and The Farm 51 (who worked for a while on Dead Island). They've also been trying to license their Chrome Engine to other developers, but so far, City Interactive S.A. seems to have been almost the only taker. In 2008, Techland announced that they've established a new game dev studio in Warsaw - however, it seems that this new studio is actually Prominence, so presumabyl they simply bought them out.

Techland Development Team Warsaw (formerly Prominence) - established in 2003, in Warsaw. Looking at their list of achievements, I get the impression that Prominence was set up by a group of people splitting off from L'Art, but I don't know for sure. In any case, they have so far developed several games - Freaky Tuner (2005), Mysztrzostwa Swiata (2005), GTI Racing (2006), and Xpand Rally Xtreme (2006). Earlier, back in 2004, Prominence had also developed the demo for a game entitled Dirty Roar 2005, but it does not seem this game was ever completed. Starting with GTI Racing and Xpand Rally Xtreme, Prominence has worked only as a subcontractor on projects for Techland. This relationship was finally sealed in 2008, when Prominence apparently became a part of Techland itself. Their website has since gone offline, so it probably won't be possible to track any longer which Techland products are developed in Warsaw - we do know, however, that they are currently working on Dead Island.

SoftPlanet - I am not certain if SoftPlanet is actually a Techland subsidiary, or if the two companies merely have the same owner. However, given that Techland is owned by a single person, both possibilities really amount to the same thing. In any case, they are basically Techland's low-budget publisher. They publish older titles with a lower pricetag, as well as publishing whatever new titles that Techland doesn't want to publish under its own name.

Techland Development Team Wroclaw - Techland started developing their own software in 1997. Their best known titles to date would probably be the sci-fi FPS Chrome (2003), and the FPS western Call of Juarez (2006). Apart from that, they've also developed several racing games (the Xpand Rally series, FIM Speedway series), and a few other titles. They also produce various applications, mainly language-related. Currently, Techland is working on three FPS titles - Dead Island (together with Prominence), Warhound, and Chrome 2. All of their titles use their own multi-platform Chrome Engine. A while ago, Techland reorganised their website so that their dev team had a separate website from the rest of the company - this seems to no longer be the case.

Teyon - founded in 2006, on top of Destan Entertainment. Based in Krakow. Where Destan was just a small-scale developer, Teyon is a developer & publisher. Apart from developing their own titles, this company also works as an outsourcer.

Destan Entertainment - founded in 2002, though I only came across them in early 2006. As it turns out, they have developed several budget PC games, as well as two mobile titles. Their first full-scale PC game was an FPS called Burn (2007), followed by two third-person shooters, Battle Rage (2008) and District Wars (2009). Other titles include Hubert the Teddy Bear: Backyard Games (2009) and Weekend Party Fashion Show (2009). They are currently working on Forsaken Patrol. It's not clear if Destan is actually a subsidiary of Teyon, or if they're one and the same (i.e. - was Teyon simply a name change?). In any case, Destan's website is just a page with a link to Teyon. 

Twin Bottles - founded around 2008, this is another one of those small operations that probably should be classified as an indie. They have so far worked on two games, both of which are free-to-download - Poszukiwacze zaginionej Warszawy (2008) and Kapitan Binarny (2008).

Twistbox Entertainment - this is an American company, founded in 2006 through the merger of two companies - Waat Media and Charismatix. They have 150+ games under their belt. Anyway, they have a subsidiary studio in Poland...

Twistbox Games Poland - actually, their full name is "Twistbox Games Ltd & Co Spolka Komandytowa Studio Tworzenia Oprogramowania w Polsce". Quite a mouthful :). I do not know how many of Twistbox's games they are responsible for, nor when they were founded. If I had to guess, I'd say 2007. They are based in Gliwice.

World-Loom - founded in 2009 or 2008. They have so far developed one title, the casual business/adventure game Fix-it-up Kate's Adventures (2009).

Wydawnictwo Dagiel - founded in 2005. This is a small team, established by a pair of former Aidem Media employees. Like Aidem, they specialise in edutainment. However, they seem to be going for a slightly older demographic - most of their applications are genuinely educational.

Very Nice Studio - founded in 2008. Although it was only recently established as a company, this Gdansk-based studio has actually existed as a team for a while, within Aidem Media. As such, they claim to be responsible for over forty edutainment titles published by Aidem. Apart from developing edutainment, they also work on architectural visualisations and similar non-game-related multimedia services.

Vivid Games - founded in 2003, this company is a direct successor to Vivid Design. The latter was founded in 2000, and at some point became a subsidiary of Frontline Studios. Eventually, the founders of Vivid Design separated from Frontline and re-established their company as Vivid Games. Based in Bydgoszcz, this small (less than 30 people) studio works primarily as a developer-for-hire. They create games for various platforms, including various mobile phones, the iPhone, as well as the Nintendo DS and its predecessor, the GameBoy Advanced.

Yes 10 Style - established in 1999, they primarily developed mobile phone games. In 2004, they released their first PC game, Volleyball .04 Ateny (2004). Subsequently, they started working on a PC racing game, Sunny Race. This game seems to never have been completed, and since their website is offline, it's safe to assume they're out of business.

Young Digital Planet - founded in 1990 as Young Digital Poland. This company actually mainly works on non-games software, but since some of their products qualify as edutainment, I decided to add them here.

ZiP Soft - this is another one of those compulsive-obsessive entries on my part. This company was founded in 1993, and existed at least until 2007. It seems it still exists, though only doing web design these days. It did at one point during the 1990s produce something resembling a game - Phobos '99 (err... 1993? 1994?).

ZSK Progress - established in 1991. Their full name is actually Zaklad Systemow Komputerowych Progress. This company appears to mainly sell software, and provide services like the installation of server software. They appear on this list, because in 2006, they set up their own subsidiary game development studio, Artifex Mundi.

Artifex Mundi - founded in 2006 as a subsidiary of ZSK Progress s.c.. "We create worlds, you command them" - nice motto, reminds me of the old Origin Systems Inc. motto (which was just plain "We create worlds"). Although young, they have already developed an impressive number of games: The Scriptarians (2007), Ernest Colt (2008), Arctic Racer (2008), D.W.A.R.F.S. Training Camp (2008), TankZ: Destruction (2008) and D.W.A.R.F.S. (2009). They are currently working on Maluch Racer 3 for Play Publishing. Apart from creating games, the staff of Artifex Mundi also teach and research at the Silesian University of Technology.

Zuxxez Entertainment - a German company. In 2001 they acquired a 51% stake in TopWare Interactive AG and TopWare Poland in its entirety (see their press release archive). Following the purchase, the Polish development branch of TopWare Interactive (apparently this development branch was not actually a part of TopWare Poland per se - they are apparently just a ten-person localisation and publishing team) was renamed Reality Pump. Zuxxez's website also has pages about three other Polish teams - In Images, Nekrosoft, and Toontraxx. In the case of the first two, these are actually independent developers (and Nekrosoft is actually quite dead), but in the case of Toontraxx, it's more likely that they are a subsidiary.

Reality Pump - established in 2003, though prior to that, they existed as the Polish development branch of TopWare Interactive since 1995. developers of the RTS game Earth 2140 (1997) and its sequels, the latest of which was Earth 2160 (2005). They are also responsible for the Polanie series - Polanie (1996? Published worldwide as KnightShift), and Polanie II (2003; published worldwide as KnightShift). They had been working on Polanie III (aka KnightShift II: Curse of Souls), but this title seems to have been quietly dropped in favour of Two Worlds (2007). Since then, they have developed an addon for Two Worlds, and are now working on the sequel - Two Worlds: The Temptation (to be published in 2009).

Toontraxx - these guys developed the adventure game Jack Orlando (1998), and the shooter series Kurka Wodna. The latest game from this series, Kurka Wodna 3 (2003) has been published in English as Chicken Shoot. Their old website address used to redirect to Zuxxez Entertainment. Although they do still have a page on the Zuxxez website, there's no indication they are actually doing anything. As far as I can figure out, this team no longer exists - presumably, after they started working with Zuxxez, the team was either consolidated into Reality Pump, or simply ceased to exist at some point.

Xofto - established in 2007, Xofto produces Java-based games for mobile phones, including Piesek Leszek (2008?), Wroclawskie Zagadki (2008), Jez Jerzy (2008), Wlatcy moch: atak mutantuff (2008), and one or two others. As of March 2009, their website is offline.

Publishers & Distributors

1C Publishing - established in 1990, 1C is a Russian publisher. I'm not going to bother describing them here. The only thing that interests us about them is that in 2005, they acquired Cenega N.V., the holding company that includes Cenega Czech, Cenega Poland, Cenega Hungary, Cenega Slovakia, 1C Publishing EU, and the Cenega Service Team. Note that 1C is actually a developer in Russia - but they don't have any development branches in Poland, so they're a publisher as far as I'm concerned.

1C Publishing EU - formerly, Cenega Publishing. They are 1C's primary EU publishing & distribution branch.

Cenega Czech - originally known as Bohemia Interactive. I'm not sure when this company was founded - 1988? Anyway, in 2000 they merged with the Polish company IM Group to form the Cenega group. Within this group, Bohemia Interactive became Cenega Czech.

Cenega Hungary - I'm not sure if this branch of Cenega still exists at all. Their website seems to no longer exist.

Cenega Poland - formerly known as the IM Group, the company was created as the result of a merger between IPS Computer (founded 1991) and Mirage Media (founded 1988). After the merger, Mirage Media's development branch spun off to form a separate company - Mirage Interactive. As described above, the IM Group changed its name to Cenega Poland when it merged with the Czech company Bohemia Interactive.

Cenega Slovakia - founded in 2000, this is Cenega's Slovakia branch.

Cenega Service Team - a branch of 1C Publishing EU (formerly Cenega Publishing), they handle localisations. 

Ads'N'Games - ok, I'm totally lost where to put this one. I decided on the publishers & developers section, but I could just as well have put them in the subcontractors section, or even created a new 'weird stuff' section just for them :). Ads'N'Games are a company that helps publishers and developers get in touch with advertisers, in order to facilitate advertising in games. They were probably founded around 2007. As of March 2009, their website is offline.

Blue Media - this company is a... something. Founded in 1999, this is one of those IT companies where you stare for an hour at their website, and in the end you just plain don't know what they actually do. However, they own Gameon, which is an internet-based games distributor.

Gameon - owned by Blue Media. This portal must have been established relatively recently, because I haven't heard of it before 2008 (though their copyrights claim to go all the way back to 1999). They specialise in digital (download-only) distribution of games.

CD Action - a game magazine founded in 1996. They are listed here, because they frequently publish full versions of games on their cover CDs. Usually, these are older titles which had earlier been published elsewhere, but in at least a few cases (for example, City Interactive's Project Freedom), this happened instead of an ordinary boxed release.

Electronic Arts - I don't think there's much to be said about this one, they are the single biggest global games publisher, distributor and developer. They don't have any development branches in Poland, though, which makes them a publisher for the purposes of this list.

Electronic Arts Polska - some time ago (really not sure when - it would have been around 2006-2007, I think), Electronic Arts established a subsidiary in Poland to localise and publish their games.

EXE - founded in 1991, this company sells games and software, both retail and wholesale. They also publish and distribute some games, but nothing especially significant thus far.

Infomedia - this company used to publish games and software in the form of a periodical called Strefa CD - each issue was a new games/software title. They appear to be dead, and their website has been taken over by some gambling thing.

IQ Publishing - I am not sure how old this company is. I certainly haven't seen them publish anything on the PC before about 2006, but they also have a large catalogue of PS2 games, which I could have overlooked. In any case, they distribute games for the PS2, Nintendo DS, and some low-budget PC titles. They also sell accessories for most consoles.

Licomp Empik Multimedia - known as LEM for short. Founded in 1997, LEM is a well-established distibutor, who in the past few years has published in Poland such well-known titles as Unreal Tournament (1999), Red Faction (2001) and Call of Duty 4 (2007). They had also published two games from the Polish developer Tate Interactive, before the latter switched to Cenega Poland.

Manta Multimedia - founded around 1997, this company used to distribute & localise foreign games in Poland, and particularly a lot of games from the Russian developer/published 1C. Although the company is doing well, it appears that they've pulled out of the games business entirely, focusing on hardware. Presumably, this was a consequence of  1C acquiring Cenega (and thus entering the Polish market in full force). They have also started up their own business incubator programme, but presumably this is targetted at hardware rather than software developers.

MARIA - this is something of a blast from the (very, very obscure) past :). I don't actually know where I got this website address from. The company seems to have existed between 1998 and 1999. They mainly sold games, but they also seem to have published Drago's Hell-Copter. Or at least, they signed a deal to do so - hard to tell what happened afterwards.

MarkSoft - one of the oldest Polish distributors, MarkSoft was established in 1990, publishing games for the Amiga, Commodore 64 and the Atari. Later, they expanded into the PC market as well, and in the past few years, they've expanded further, into educational software and children's entertainment on VHS and DVD. Their website has not been significantly updated since about 2006, and it does not appear they will be publishing any new games in the future - it may be that the company is dead, but their website remains online.

Play-It - established in 1999 as a subsidiary of the internet portal During the first few years of their existence, they were a very promising publisher, who localised and distributed many important titles like Hidden & Dangerous (1999) and Silent Hunter 2 (2001). However, in 2004, a large group of Play-It employees split off in 2004 to found their own company Nicolas Games. Since then, Play-It has declined virtually into non-existence. Even their website, at first glance, looks like something set up by one of those cyber-squatter pages...

Promise - founded in 1991 as A.P.N. Promise. This company sells a very wide range of computer-related products. Since that includes most Microsoft products, they used to also be the Polish distributor for Microsoft games. However, this no longer appears to be the case.

Sony Computer Entertainment - you know, the people behind PlayStation :).

Sony Computer Entertainment Polska - in 2007, Sony established a Polish branch to handle PlayStation-related business in Poland. They are a wholly owned subsidiary of Sony Computer Entertainment Europe (...which, in turn, is a wholly owned subsidiary of Sony itself, presumably).

TopWare Poland - or should it be TopWare Interactive? In any case, this company (founded in 1995) is now owned by Zuxxez Entertainment. They continue to publish games in Poland (as well as localising Zuxxez Entertainment's German titles), but their development subsidiaries are now owned directly by Zuxxez Entertainment.


4Planet Media - established around 2007/2008, this new film studio provided all the usual film-related services, including the recording and postprocessing of live action footage, as well as computer animations, voice recording, etc.

Animatic Studio - founded... a few years ago. I don't know how long they have been around, but they've built up quite a portfolio, so at least two or three years. This company specialises in everything related to animations - from storyboards all the way through to sound. Most of their work is in advertising, but they have had one or two games-related customers.

Audio Orange - set up around 2007, Audio Orange produces only music (not just for games, but for film and television as well). I do not know whether they have contributed to any significant product so far.

Digital Amigos - founded in 2003, this company specialised in cinematics, although they claimed to also offer services like script writing. They were responsible for the cinematics in People Can Fly's Painkiller. Their website is now offline, so presumably the company is dead. - this graphics company seems to work mainly on film and commercials, but they also do 3d outsourcing work for games. I'm not sure what projects they've worked on so far, if any. Nonetheless, merely by virtue of their size (they are a public-owned company), they're well-worth listing here.

Krzysztof Wierzynkiewicz - a freelance music composer and sound effects artist. Krzysztof Wierzynkiewicz has been active on the demoscene since the 1990s. He begun working as a freelance composer around the year 2000. His work can be heard in a number of games, most notably CD Projekt's The Witcher (2007). His clients also include Codeminion and Gamelion.

LocalSoft - founded in 2004. LocalSoft specialises in game localisation - translating, preparing the localised manuals and game versions, etc. They work for some of Poland's most important publishers, including City Interactive, Nicolas Games, Techland, and others.

LocWorks - founded in 2006. LocWorks specialises in game localisation. Their work has ranged from various indie developers, to big companies like CD Projekt and Cenega.

LSM Studios - not sure how long this company has existed - probably since around 2003. They specialise in sound and music. They've got quite a few projects under their belt, mainly for Frontline Studios. Most of their projects so far have been for hand-held consoles and mobile gaming, though they also have a number of PC projects.

Maciek Dobrowolski - another freelance music composer and sound effects artist. He appears to have started around 2005. While he's done music for a few (fairly unknown) film projects, his game music work so far hasn't been too fortunate - he's worked on a few major projects that never saw the light of day, the last (and certainly not the least) being Metropolis Software's cancelled They. His website at the moment is "temporarily closed", but you can also check his blog.

Marcin Przybylowicz - Marcin "kwazi" Przybylowicz is an independent music composer and sound effects artist, who has been working in the games industry since about 2006. His clients include Frontline Studios, Nicolas Intoxicate, and NoWay Studio.

Midori Brands - possibly one of the most irritating websites I've ever visited, but let's not hold that against them. Midori is a company that specialises in web design, visualisations, logos, photos and other kinds of computer graphics. In 2008, they joined forces with Madwands Media.

Madwands Media - founded in 2005, Madwands is a Poland/UK-based company (in Poland, their offices are in Krakow) that specialises in computer graphics and web design. They do pretty much everything, from cutscenes, special effects and animations to concept art, cover art, and so on. At some point in 2008, they became a part of Midori Brands.

MultiDesign Group - I know precious little about them - just about every page on their website seems to be offline. I was first told about this company back in 2003 or 2004, but back then it was called Media Design Group. Of course, it's possible that was a different company - I wouldn't know, back then their website was virtually empty as well. All I know about them is that they are supposed to be based in Warsaw and has worked as a subcontractor on some racing games.

Seventh Tear - founded in 2007, Seventh Tear is a company that takes up outsourced programming work - so far, they have worked for Rebelmind and Metropolis Software. They have their own physics engine, called VNXPhysics.

Slanina - founded in... well, since this is someone's personal website, there's no point answering that :). Tomasz Slanina handles various game conversions - to the DS, the iPod, and all sorts of other strange hardware.

Start International Polska - founded in 1995, this company is one of the biggest Polish dubbing companies - essentially, if you're watching an animated film that's been dubbed into Polish, chances are that they're the ones responsible for it. Naturally, "dubbing" doesn't mean simply recording new voiceovers - it entails a whole range of services, starting with the translation of the script (which, in the case of dubbed films, most of the time involves heavy modification of the script), the casting of the actors, and then directing the actual dubbing process. They do this kind of work for games as well, especially for CD Projekt.

Studio Kobart - this is a film studio & casting agency. Apparently they exist for over ten years, which - judging from the copyrights on their website - would mean they were founded around 1993. They don't formally have anything to do with games - however, if you're looking to record voiceovers in Polish, they're one of the places you should check out.

Catalis - based in the Netherlands, this is a large group of companies working on a global scale. Its subsidiaries include Kuju Entertainment and Testronic Laboratories - the latter is of interest to us, because they have a Polish subsidiary.

Testronic Laboratories - this company specialises in testing & localisation services, for games, software, websites, films and the like. They have multiple locations around the world, one of which is in Warsaw, Poland.

Testronic Labs Warsaw - I'm not sure when this subsidiary was established, possibly in 2009. In any case, they have a page with photos of their new facilities - looks busy, that's for sure.

Trinity - established at some point around 2000. Trinity is not really related to the games industry - they deal with computer graphics in general, animation, motion capture and the like. I do not see anything on their website that would indicate they've done anything directly related to games - but they are nonetheless available as a subcontractor.

Hobi - I'm not sure if this company is owned by Trinity, or if it's vice-versa, or if they're related in some other way. In any case, while Trinity deals with everything else, Hobi deals specifically with virtual characters - that is, 3d animated characters for use in live events and TV shows. At one point, they even made such a character for the Polish finale of the World Cyber Games competition - so I guess that's their relation to the games industry ;).

Virtual Magic - I could have sworn that back when I found out about this company, their website had more to say than it does at the moment. Anyway, Virtual Magic specialises in animation and special FX. I believe they've been around for a while, since around 2004.

Waveforms - active since at least 2004, Waveforms is a one-man music & sound outsourcer ran by Jacek Dojwa. His main client in games, so far, has been Infinite Dreams.

Indie Developers

Aazero Interactive - set up around 2002, this remarkably large team (28 people) is currently working on three projects - the RPG game Deamoneth, and a game called Unrest of Universe, which appears to be an RTS, judging from the description, and Implosion, which appears to be a top-down scrolling shooter. Interestingly, Implosion appears to have been picked up for publishing by Play. However, I'm not sure if there's anything still going on with these guys - their website has gone dead.

Bloob3r Team - this seems to be a team of university students, set up around 2004. They are trying to develop a game called Virtual Life. Their website seems to be offline now, however. Presumed dead. I wonder if this has anything to do with Nibris' Bloober Team? Doesn't seem like it...

Daisy-Chain - Daisy-Chain consists of two people. Probably founded in 2001 or 2002 (if you can even use the term 'founded' when it comes to indie developers). As far as I know, they've only developed one game so far - Superstar (2002), a rather unusual RPG where you attempt to become a superstar, and now their website seems to have gone offline. This may mean they've given up - or it might be just the usual server problems that hit indies every once in a while. In any case, last news from them was that they are working on another RPG title.

Ground Zero Team - this appears to be another large and ambitious team. They are working on another post-apocalyptic RPG game, called Forlorn World, using the Ogre3D engine. Note that until June 2005, this game was actually called Trinity. The name changed after they merged with another indie team working on another post-apocalyptic RPG called Polish Wasteland (to make things more interesting, apparently Trinity was originally started by people who split off from Polish Wasteland, back then called Polish Wastes...). They do not appear to have made any progress at all in years - but their website is still active (...sorta), so clearly they are still minimally alive :).

Michal Marcinkowski - this guy is the author of the game Soldat (2005), which he describes as a combination of games like Worms, Quake, and Counter-Strike. The website I link to here is not his personal website, it is actually the game's website.

New Desert - this indie team seems to have started around 2003. Subsquently, somewhere in 2008 or 2009, they appear to have transformed into a more solid operation... that has virtually nothing to do with games any more. Their original project was rather unusual - an MMORPG called Sigonyth. Unsurprisingly (though it's still unfortunate), they weren't able to complete this project, and subsequently shut it down. I suppose they should be classified as a developer - but since they currently only seem to develop web pages, I don't know what to do with them, and therefore I'm keeping them in the indie section.

Pastel Games - not sure when this team established itself - around 2005? They specialise in flash game - puzzle, hidden object, that kind of thing. I don't think they're actually an established company, so I'm classifying them as an indie. That said, I'm sure they earn money from their products, there's no way they'd be churning out that many of them otherwise.

Programy Aionela - ok, I know, listing this is a waste of time. What can I say, I'm obsessive :). This is someone's personal website. On it, he publishes various bits of software he makes, including games. He's as indie as they get, and presumably, he plans to stay that way. The website's existed since about 2001.

Wasted Studios - not sure when these guys established themselves - 2006, 2007? They started off as an indie team developing yet another post-apocalyptic RPG game - Wasted: A Postapocalyptic Adventure Game. Soon afterwards, they started a second title, Legenda Trzech Mieczy. Both of these titles have now disappeared from their website - it seems they've decided to take on some more reasonable projects. They have successfully developed two small commercial titles for Play - Dolphin Willy (aka Delfin Willy, 2008) and Sharkies (aka Wyscigi Rekinow, 2008). For the time being, I'm still keeping them in the indie section - I don't think they classify as a real dev team just yet. - established in 2006. This is a one-man team (that one man being a programmer named Miroslaw Zielinski) that produces various free-to-download games for the PocketPC and various mobile devices. These include Sequential (2007), Samulos (2008), Next Element (2008), and Puzzlic (2008).


Copyright 2010 Jakub Majewski