My Master's Thesis:
Theorising Video Game Narrative

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7. Games cited

Alone in the Dark, Infogrames, 1992.

Civilization, MicroProse, 1991.

The Curse of Monkey Island, LucasArts Entertainment Company, 1997.

Damage Incorporated, WizardWorks Software, 1998.

Doom, id Software, 1993.

Doom II, id Software, 1994.

The Elder Scrolls III: Morrowind, Bethesda Softworks Inc., 2002.

Escape from Monkey Island, LucasArts Entertainment Company, 2000.

Indiana Jones and the Emperor’s Tomb, The Collective, 2003.

Indiana Jones and the Last Crusade, LucasFilm Games, 1990.

Maniac Mansion, LucasFilm Games, 1987.

Max Payne, Remedy Entertainment, 2001.

Myst, Cyan, 1993.

Oddworld: Munch’s Oddysee, Oddworld Inhabitants, 2001.

Odyssey: The Legend of Nemesis, Paranoid Productions, 1995.

Phantasmagoria, Sierra On-Line, Inc., 1995.

Pirates!, MicroProse, 1987.

Prince of Persia, Jordan Mechner, 1989.

Quantum Gate, Hyperbole Studios, 1993.

The Secret of Monkey Island, LucasFilm Games, 1990.

Shenmue, Sega AM2 R&D Division, 2000.

The Sims, Maxis Software, Inc., 2000.

Space Invaders, Taito, 1977.

Spacewar!, Stephen Russell, 1962.

StarCraft: Brood War, Blizzard Entertainment and Saffire Corporation, 1998.

Tetris, Alexey Pazhitnov, 1985.

Ultima VI, Origin Systems, 1990.

Ultima Online, Origin Systems, Inc., 1997.

WarCraft, Blizzard Entertainment, 1994.

WarCraft II, Blizzard Entertainment, 1995.

WarCraft III, Blizzard Entertainment, 2002.

Wing Commander, Origin Systems, 1990.

Wing Commander III, Origin Systems, Inc., 1994.

Wing Commander IV, Origin Systems, Inc., 1996.

Wing Commander: Privateer, Origin Systems, Inc., 1993.

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Copyright 2003 Jakub Majewski