This part of the website is mainly just for the news updates (which you'll
find at the bottom). You'll find the actual content of the website by following
the links from the navigation menu to the left. Here's a short description of
what you can expect to find:
Home Page - on other pages, it's a link back to
this page. On this one, unsurprisingly, it does nothing.
About Me - a page where you can find out a bit
about who I am, where I've been, et cetera.
My Wedding Page - this page contains photos of
my wedding with Karolina, and of our honeymoon, too.
Career - where do I want to go in my career? What kind of games do I
want to develop? And more importantly, what skills and experience will I bring
into your company if you hire me?
My Games - would
you like to find out more about the games I worked on? Wanna see a trailer,
maybe? This is the place...
My Master's Thesis - this is my Master's Thesis,
dealing with narrative (storytelling) in computer and video games. There's a PDF
file for download, and a HTML version for online reading.
Polish Games Industry Overview - in 2008, while
working on an update to the industry list, I wrote
down a few notes about the current trends in the industry. After I finished, I
decided this should really be a separate page, providing a more general overview
of the Polish games industry. So, I cut it out from the list, and set up this
Polish Games Industry List - a little database of
sorts that I've been running since about 2004. It lists all the companies
(developers, publishers/distributors, subcontractors, indies) of the Polish
computer game industry - or at least those that I know of. For every company,
there is a short profile with the company's history and other relevant
Games Modding - a bit of information about what
games modding is, and what I've been doing in that field.
Last part of the games
page update. It seems to be entirely up to date now - for the first time
While I was at it, I update the about me
page, and my CV. Now I just have to update the
career page, and I'll be able to move on to the games industry list. Which
I'm not looking forward to, because that's just way too much work...
Part two of the games
page update. It had been out of date since the end of 2009, so I've had
quite a bit of work to do - and still have a lot more. Currently, I've
updated it up to the end of my work at Vivid
Games, but not including outsource projects that I worked on for other
companies while employed at Vivid.
Incidentally, while I was at it, I did a quick count - it seems that I
now have 35 published or to-be-published games under my belt. Including
the two mods, Standoff and Unknown
Enemy, I'm up to 37. If, on top of that, I include all the cancelled
projects, I'm up to at least 40.
Wow. Forty games. And you know what? I can't think of a single one that
anyone will remember in a few years time. The only possible (and very
questionable) exception are the two Wing Commander mods mentioned in the
paragraph above. Fans definitely still remember Unknown
Enemy, and the tenth anniversary of its publication is coming up this
October. Standoff is even
better-remembered. But that's amongst Wing Commander fans, a community of
a couple of thousand people at best, who also will eventually forget. The
rest of the world already doesn't care. I suppose if I had worked on some
huge, AAA bestseller like StarCraft (1997), people would care for
longer - but look, even StarCraft is now forgotten, with the
release of a sequel! Call of Duty (2003) was great once, but as the
series spawns more and more sequels, people only really remember the
The lesson to draw from that? Memento mori! If you work in the games
industry, don't fool yourself into thinking you're making some great piece
of art that people will remember for decades. That's a lie, it's bullshit
that we tell ourselves to feel good about working overtime. Of course, if
you especially like a particular project, you should feel good about
working overtime anyway - because you're creating, and that does
feel good. But never lose track of the big picture. You will die - and no
one will remember you for your games. Who will remember you, and
what for? Your family.
Back in 2010, there was a lot of talk - not just in the games industry,
but in the mainstream media, too, about Brian R. Wood, the Company of
Heroes (2006) designer who died
in a car accident. He'd swerved his car at the last second, exposing
the driver's side to the oncoming vehicle - killing himself, but saving
his wife and unborn child. The last Company of Heroes game (well,
expansion pack) was published in 2009, and everyone has forgotten it by
now - his wife and the daughter he did not get to see will never
Though it may not seem like it, this website is in fact alive. The last
update was back in January 2010, and with good reason - my life has been
nothing but constant change since then. At the time, I was freelancing,
but looking for a new full-time job. The job I eventually got, at Vivid
Games in Bydgoszcz (one of Poland's finest mobile game developers - a
fantastic place to work!), required me to move cities, which I did in
March 2010. In July, our first (and only - so far) daughter was born - in
fact, tomorrow will be her second birthday!
I worked at Vivid Games until January 2011, keeping very busy indeed -
as a producer, I shipped four titles during this time. Then I... ended up
back at City Interactive. I
had continued to work as a freelance writer/consultant for City almost all
the time since I left the company back in 2008, and now they offered me
the opportunity to come in as the creative director for a new
multi-platform air combat game, Combat Wings: The Great Battles of WWII.
That sounded pretty exciting, so I took the opportunity. I remained at
City until April 2012; by then, my work was basically done, the project in
its final stages, so we parted ways once more. Surprisingly, however, the
game remains unpublished - and, at least under that name, it will remain
so. The company decided to rename the title at the last minute, to Dogfight
1942, as well as changing its distribution from boxed to digital, and
implemented a slew of changes to make the game more arcade (to better fit
the Xbox Live Arcade, naturally).
This leads to an interesting question - can I still claim credit as the
creative director for the new, renamed and altered version of the game? :)
I guess so, the bulk of the game is still my work, even if the end result
is different to what I wanted.
What have I been doing since leaving City Interactive? Currently, I'm
working primarily as a consultant again, and the next few months will
determine what's next.
In the meantime, I'm hoping to gradually bring the website back to
life. I don't dare to touch the industry list just yet - last time I
worked on it, about a year ago, I started a major revision of the list's
format, and I'm not even done updating the existing contents to the new
format. However, I do very much keep up with the Polish industry news -
now more than ever, in fact, since it's become a crucial part of my work
as a consultant.
Today, I'm uploading changes to just two parts of the website - the games
page, and my CV.
As seems to always be the case, a major update must be followed the
next day by another small update-of-the-update. And so, I added a couple
more photos to the wedding page.
Three changes - firstly, I've added a link to my LinkedIn
profile on the sidebar. So, if you're interested in contacting me,
that's another way you can go about it. At this particular time, I'm
especially interested in job offers - whether they be freelance writing
gigs or full-time project management and/or design jobs.
Secondly, I've added a photo page about my
wedding, which took place in August last year.
And finally, I used this opportunity to knock another couple of
companies off the industry list backlog update
list :). This includes one very small change to an existing entry (AdAction
- I added the link to their blog, AdGames),
and three new entries - two game developers (Mass
Creation and Sleepwalker
Games), and one subcontractor (Catalis).
That last one needs to be described in a bit more detail - Catalis is
actually a large global company. They do not have a presence in Poland.
Their subsidiary, Testronic
Laboratories, however, does - so, it's Testronic Labs Warsaw that's
the real subject of this addition.
Another small update to the page layout. As you can see, precious
little has changed - still the same ugly colour scheme and virtually no
graphics :). What can I say - I'm very conservative in that regard.
Besides, I've never claimed to be a good web designer or graphics artist.
I make games :).
That having been said, the page had been designed in 2004. Back then, I
figured there's still enough people out there using 800x600 resolution
monitors that I should make sure the website fits on their screens. And I
loved the idea of having black bars on either side, so consequently, I had
to limit the website to less than 800 pixels in width. I've now increased
the width by a few hundred pixels. I've also added some padding, so that
the text is no longer just one pixel away from the borders - makes quite a
By the way, I just came across Pix's
blog. I don't know who Pix is, but his blog is amazing - apparently,
he decided to play through every single game Origin ever made, and
blog his progress, day by day. He did it - he finished Ultima IX:
Ascension (1999) on Day 212.
But the really fun thing is, after going through all the Origin games, he
eventually ended up posting similar playthroughs for our two Wing
Commander: Secret Ops (1998) mods - after all, the Wing Commander series
was made by Origin. As is only to be expected, he
wasn't that impressed with Unknown Enemy. Rightly so - I mean, Unknown
Enemy is as good as we were able to make it back then, but it was our
first effort, and this very, very much shows through. Standoff, on
the other hand, is a far, far more polished piece of work, and made
a far better impression. Yay!
I've made some major changes to the website this week. As I worked on
updating my portfolio (proudly out of date since 2006 :) ), I decided to
cut the page down a bit, removing the various old samples of my work,
basically changing the portfolio into a page about my career
- a description of my career goals, strengths & abilities, and a
description of my experience in the most important areas.
However, with this change, something was lost - because I wanted the
page to be a (relatively) brief summary, there was no room for any samples
of my past work. And I'm pretty darned proud of my past work - yes, even
the most budget of the budget games I worked on had something to be proud
of :). To this effect, I created a separate My
Games page, where I showcase all of the games I have so far completed
in my career - not just the ones that might be of interest to a future
employer, but the older stuff, too. I've worked on a pretty diverse range
of games over the years, and while most employers won't much care about
things I worked on a decade ago, showing all of them together gives a good
impression of my career's progression over the years.
So, would you like to see a trailer for one of the games I've
developed? Head on over to the games page. For
each game, there's a (very) short commentary, usually more about the
development history than the about the game itself - the trailers speak
for themselves. And that's obviously the other thing you'll find over
there - using YouTube, I've managed
to find and embed a trailer or fan-made movie for most of the games I have
worked on. For example, here's a fan-made movie about Standoff.
Just check out those HDR effects in a game engine from 1998, ain't it
...Incidentally, I am actually working on a Standoff trailer at the
moment. It's going to be a while before it's done, though.
You may also notice that the Games Development page has vanished. After
adding the career
and games pages, I came to the
conclusion that this page was simply no longer relevant - it said the
exact same things that the career and games pages say, only in different
wording. Not so useful...
By the way, while making the games page, I came across something very
surprising regarding The Roots, the game I worked on back in 2005
at Tannhauser Gate until the company was shut down. The company's website
has been long, long gone, and I've always assumed the websites for The
Roots and The Roots: Gates of Chaos (2005) were also gone. Not
so! Amazingly, both websites are still up, after all these years. You can
check them out here
(The Roots) and here
(The Roots: Gates of Chaos).
Finally, I've made some slight, mainly cosmetic updates to the industry
list - specifically, I sorted out the entries for Tannhauser Gate and Cenega
Poland (and all other Cenega-related companies). In both cases, the
companies are owned by someone else. Tannhauser Gate, of course, no longer
exists - but its owner, ASSA - Tannhauser
Gate does appear to still exist. Just keep in mind, ASSA is actually a
building construction company, the connection between them and Tannhauser
was that Tannhauser's founder was the son of ASSA's owner. This change
also resulted in Tannhauser Gate jumping waaay up the list, what with ASSA
being much earlier in alphabetical order than Tannhauser Gate used to be
;). As for Cenega, they have been owned by 1C
Publishing since 2005 - I had mentioned this, but I never bothered to
structure the entry properly to mark Cenega's status as a subsidiary. This
is now also fixed.
Made a few small updates to my CV a couple of
Apart from that, a small industry list
update. You wouldn't believe how many things I still have waiting to add -
whenever I find a new company, I usually note down the web link somewhere,
and then forget about it for a few months. Today I attempted to clear at
least a few of those to-be-added companies from my list. And so, in the
developers' section, I've added Nitreal,
World-Loom and Wydawnictwo
Dagiel. In the subcontractors section, I've added LocWorks
- obviously, a localisation company. Finally, one company has been added
in the indie section - Pastel Games.
Apart from that, I've also made a few small updates to existing
companies. Today, I mainly tried to deal with the changes the CD
Projekt group has undergone in recent months. First up, I've added
info about the announcement they made in October, that CD Projekt would be
purchased by Optimus S.A. It's a
weird deal, since Optimus is probably, all things considered, a smaller
company than CD Projekt. But, Optimus is a public company listed on the
Warsaw Stock Exchange. This is something CD Projekt had been planning to
undergo as well, but in the current economic climate, it would be
virtually impossible - so essentially, they're planning to enter the stock
exchange by becoming a part of a company already listed there. The current
owners of CD Projekt are not going to really lose control of their
company, either - in fact, they'll be given a 50% stake in Optimus. I hope
this somehow helps CD Projekt solve their financial difficulties, but in
all honesty, I doubt it. On the plus side, CD Projekt also announced a few
months ago that they would become the exclusive distributor of Disney's
DVDs and Blu-Ray discs in Poland - and that deal is definitely a
good thing for them.
Other changes in the CD Projekt group are as follows - Metropolis
is essentially no more. I don't know if this studio still formally exists
or not, but most or all of their employees are now either gone altogether,
or working on other things at CD Projekt. Metropolis' last project, They,
seems to be dead in the water. Hopefully, once the economic situation
improves, CD Projekt will take steps to rebuild Metropolis - it's a
really, really old brand amongst Polish developers, and it would be a
shame for it to disappear. Another change is that the CD Projekt
Localisation Centre is now called Porting
House. Although the company is still affiliated with CD Projekt, it
seems they are now a more or less separate entity. Finally, I've added Good
Old Games - CD Projekt's online service that sells classic games from
all over the world.
A small, but very overdue update. This time, mainly personal notes.
First up - on August 29th, Karolina and I got married. Everything went
smoothly, the wedding was great, and the honeymoon was even better. We
went to this place
in north-eastern Poland - and it was absolutely fantastic. Half an hour's
walk to the nearest asphalt road, an hour's walk to the nearest store of
any kind... in short, it was just as secluded and isolated as you'd want
your honeymoon to be. We spent two weeks there, and then we went to
Lithuania for another few days - in Vilnius, to be specific. Vilnius is a
very special place, and for the Polish, it's hugely significant - without
going into too much detail on the complexities of Central European
history, let's just say that this city, even though it's always been the
capital of Lithuania, is one of the centre-pieces of Polish culture. Even
to this day, about 20% of its population is Polish.
Another piece of news is about my work - so far, I must say, my
foolhardy attempt to set up my own studio has not been going well. Two or
three months ago, my business partner decided to pull out. Being busy with
wedding preparations at the time, I shrugged and pretty much suspended the
whole thing. The action plan now is to get back to working for someone
else, and rebuild my finances a bit - I can try again in a few years.
Next up, Standoff is
finished. We finally managed to complete Episode 5, releasing it on August
10th. It was something of a rough release - a few nasty bugs slipped in at
the last minute, and it turned out that most of our players could barely
even play through a single mission without the game crashing. By now, the
bugs are all fixed, and the game is stable. And finished - after... what,
how long has it been? Eight years? Something like that. Let me tell you,
after the fiasco of my studio attempt, it sure was great to finish this
thing. Without a doubt, Standoff is the single biggest project I'd ever
taken on, surpassing by a long way every one of my professional
And that's it for this update. No significant industry
list updates this time, I'm afraid - it'll have to stay out of date
for a while longer.
Another industry list update. Going through
the list and checking company profiles, I've gotten as far as the indies -
but there's still a lot to do, especially since I've also got a bunch of
new companies to add.
First up, I've added the French mobile phone developer Playsoft
and their Polish subsidiary, Playsoft Polska. Three other new additions,
this time in the subcontractors section, are Animatic
Studio, Midori Brands, and
Midori's partner company, Madwands
Other profiles that have had significant chunks of info added are the
developers Very Nice Studio, Exor
Studios (which used to be the indie DIPRIP).
In the former case, their website has finally become more informative,
while in the latter, I've been able to find out a bit more through LinkedIn.
Steadily advancing with the industry list
update, going through the existing profiles and adding new info.
Bigger changes today include Appendix
Games, Nawia Games, and Frontline
Studios - Appendix and Nawia had previously been listed as Frontline's
subsidiaries, but since they are in fact independent studios, they've been
separated into their own entries. In addition, I've received quite a bit
of info about both companies, so their profiles are more informative now.
Other big changes are Gingerbread
Studios and Mirage Interactive - Gingerbread's website has finally
gone up, so I was able to add quite a lot of info about them. Mirage
Interactive, although obviously there's nothing new going on there,
has also been modified to take into account their history with Gingerbread
Studios (or more specifically, Gingerbread's history before they became
What else? Moonrise
Interactive also has some new info. Prominence has been moved to Techland's
profile (although this has not been 100% confirmed, I have every reason to
believe Techland's "new" studio in Warsaw is in fact the
formerly-independent Prominence, whose website is now offline). I've also
updated slightly the profile for Nicolas
Games, and Nicolas Intoxicate - whose website, worryingly, has
disappeared. I've seen on LinkedIn
that the project manager for Nicolas Intoxicate's flagship product Afterfall
no longer works there - I hope this doesn't mean the project is dead. I
mean, I'm no fan of post-apocalyptic RPGs, but... :)
Finally, The Farm 51, who have
just released their very first title, the WWI FPS NecroVisioN
(2009). It took a while for them to find a publisher for it, but it looks
like their patience paid off in the end. Congratulations, guys! Even
though the game has the player mainly fighting demons or something like
that, I think I may still take a look at it - FPS titles set in WWI are a
The last addition deserves a more detailed mention. Someone recently
asked me about California Dreams, and I had no information to give him.
This bothered me - a lot. California Dreams is a hugely important part of
the Polish games development industry (pre-)history, it was important to
me personally (their Blockout (1989) was the first Polish game I
ever played), and I knew nothing about it? Well, after spending an
afternoon prowling through through the internet, I found out more or less
enough to add an entry for California Dreams :). This entry, however, is
not under "C" - it's under "K". Komputronik,
to be precise. Komputronik owns a majority stake in Karen.
Now, I'm sure if you ask anyone at Karen, they will say their company
never had anything to do with computer games. But they would be wrong :).
Karen was originally a subsidiary development studio for Logical Design
Works, and they published their games under the label California Dreams.
It's just that Karen was also a computer importer/manufacturer, and around
1991, they ended up focusing on that part of the business. Their ancient
background as a games developer was entirely forgotten - until now :).
I know, this particular entry is very convoluted, due to its loopy
nature (Komputronik->Karen->Logical Design Works->Karen...
again?). I could have omitted the connection to Komputronik and the
present-day Karen, limiting the entry to LDW and the old Karen. But I like
to be as complete as possible... :)
March 16th 2009
Another very minor update. Following the last update, the website went
down again, and so I ended up re-uploading it to another server. The old
address should redirect to this site, but the site can also now be
accessed directly at http://www.majewscy.net//jakub/index.html.
Also slightly updated my CV again, while I was at
I am planning to start updating the industry
list again in the coming weeks. Today, I've made a start with a very,
very small update - I've added the subcontractor Seventh
Tear. They're a rare breed amongst Polish subcontractors (who,
admittedly, are a rare breed in general), in that they work on engine
components rather than graphics.
January 17th 2009
A very minor update today. Something seems to have messed up the
website, and I had to re-upload all of it. Spent a few minutes updating
things like my CV.
The industry list... I know, I know, it's
desperately in need of an update. As usual, I've received quite a bit of
information over the past few months, and I haven't had time to do
anything with it. It's just that I've been going through quite a lot of
changes recently. Having at last finished up everything at City,
I've been working on the next step. Which will be a new development studio
- if it succeeds. What with the worsening economic crisis and all that, it
might not be perfect timing ;).
On a personal front, I also recently got engaged :).
September 22nd 2008
Day two of a major industry list update. Ok,
I shouldn't say "day two", since that implies I'll be continuing
this on a daily basis, and I'm sure I won't ;). Anyway, today I've added a
lot of stuff that's been waiting for ages on my to-do list.
New additions in the developers section - Avantgarde BEE 3D (a
long-dead game developer), Cube
Multimedia (a presumed-dead game developer), Orchid
Games (casual games, also known as DreamHard), Team 57 (an indyish
game developer), Looksoft (mobile
phone advergaming), the developer Artifex
Mundi along with their parent company ZSK
New additions in other sections - Marcin
Przybylowicz (subcontractors - music & SFX), Start
International Polska (subcontractors - dubbing), Trinity
& Hobi (subcontractors - computer
graphics, animation & motion capture), MARIA (publishers - a long-dead
distributor/publisher), Gameon and their
parent company Blue Media (publishers -
internet distributor), and DIPRIP - a
fun-looking Half-Life 2 modding team.
Apart from that, there's also a few modifications to existing profiles.
I've updated Wasted Studios (new games
released - this indie is starting to get professional), Frontline
Studios (company history update), Calaris
Studios (who have been moved back to the main list, because I've been
told that they are not a fully-owned subsidiary of Frontline after all), Infinite
Dreams (the company's not dead after all), Heaven
X (I've added a second company attached to them - Rat
Square. I believe that Rat Square is actually a successor to Heaven X,
but I can't be certain), Nibris (added
their pseudo-subsidiary, Bloober Team),
FreeMind (added their localisation
team, Internetowe Biuro Tlumaczen
FreeMind). Finally, QubicGames
- yes, they were dead yesterday, but evidently they got better :P. I've
added NoWay Studio - a DS
developer that appears to be somehow related to Qubic Games.
September 21st 2008
Industry list update. This is only the start
of another round of updates - for the time being, I'm going through my
mailbox and adding info that I'd received via email. Apart from that, I've
seen more than a few new developers mentioned at Warsztat,
so I'll naturally be adding them, too. Then, there's the very interesting
initiative called Inkubator Gier
(the Games Incubator)... all in all, lots of interesting stuff to add. But
not all at once ;).
In the developers' section, slightly modified City
Interactive, updated QubicGames
(sadly, the news here is that the company is dead), added the small
developer Twin Bottles, an
ancient and non-existent developer called Crazy Computer Confederation,
mobile game developers Xofto and Rivia,
Then, in the indie section, I've added the one-man indie Zielok.com.
Finally, I've added Virtual
Magic in the subcontractors section, and the Polish subsidiary
branches for Sony and EA
in the publishers & distributors section. Note: yes, I have heard
about Codemasters and
Ubisoft setting up Polish subsidiaries
as well. And Emergent (the people
behind the Gamebryo
middleware engine), too. I have not added them, however, because apart
from press releases, I have not seen anything that would indicate their
presence on the ground just yet. Codemasters certainly does publish their
own games in Poland to some degree, but this may still be handled by their
September 20th 2008
Just a small update for the time being, though it will likely be
followed by a bigger one later today or tomorrow. I haven't done much work
with the industry list since the end of June,
and in the meantime, a number of new companies have leaped out of the
woodwork. So, I'll be aiming to add them as soon as possible.
On a more personal note, I am currently preparing to leave my current
employer, City Interactive,
so there are updates to the CV page and other
such places. I will still be working with them for another two months
(albeit no longer full-time, but instead as a sort of freelance
consultant). What's next? Can't tell you yet... :P
For the record, I spent nearly three years at City, and it's been a
really great time. I've watched the company grow from thirty to three
hundred (ok, I admit it, there's actually less than that - I just like the
way thirty to three hundred sounds :) ). It hasn't always been
pretty, and the past year in particular has been exhausting, as most of
the time I found myself leading one project, and helping out with
one or two others. Be that as it may, I have no qualms whatsoever about
recommending City to other people - if you're new, and looking to get into
the games industry in Poland, City is a fantastic place to start.
June 22nd 2008
The industry list update saga goes on - I
really must avoid getting so out-of-date again, because it's a pain going
over this thing for days and days just to catch up. Stage four - adding
new companies - continues. One area I'm particularly trying to catch up
with, are the subcontractors. Many of these companies have nothing at all
to do with games, but they provide their services to games developers as
happily as for anyone else. They're worth listing, if only for the
benefits of other Polish game developers looking through this list.
The first of today's new additions is Studio
Kobart. These folks have nothing whatsoever to do with the gaming
industry as such - they're a film production company. However, they are on
occasions used for things like voiceovers - so they qualify as a
subcontractor. Another new subcontractor is LSM
Studios - they deal with sound and music. One final addition in the
subcontractors section is 4Planet
Media - another film production company. Somehow, though, I don't
think I'll be adding too many more film production companies - film is a
far more established medium, and if I were to add all the different
companies that can handle your voice & video needs, the subcontractors
section would easily surpass the rest of the list...
Meanwhile, there is also several additions in the developers section.
Firstly, there's two completely new studios - Very
Nice Studio, and Gingerbread
Studios. Neither of these actually has anything to say just yet,
though. Another new addition is AdAction
- the advergaming specialists. Ostryga
Entertainment is a second advergaming specialist. Then there's Twistbox
Entertainment - an American mobile gaming developer with a studio in
Poland. Another addition - and an odd one at that - is Chaos Works (aka
xLand Games). This company does not exist, nor did it exist at any point
during the lifetime of my industry list. However, after keeping them on my
list of "things maybe to be added" for several years, I decided
it simply has to be here, for the sake of historical value - just
about anyone in the Polish games industry will know what Electro Body
Finally, in the publishers & distributors section, there's Ads'N'Games
- and frankly, they probably shouldn't be there :). I have nowhere else to
put them, though. An agency to get publishers, developers and advertising
providers together? Hmm.
June 21st 2008
Working on the industry list
update, I ended up making a few notes about the current trends in the
Polish games industry. The end result isn't much, but I decided it makes
the industry list page too long, so I created a completely new page - the
industry overview. For now, this overview
doesn't provide that much information, but over time, I will work on
Meanwhile, the industry list update
continues, and I've completed stage three of the update - Developers
section, letters F to Z. Only stage four is left now - new entries to be
Some of the bigger changes include - Gamelion,
Inc (now listed under B, as they have merged with BLStream,
Ltd.) has set up a second Polish subsidiary in Bydgoszcz. Flying
Fish Works - I've added the entry for their parent-company, Implix
(this is not a change - it's merely something I should have done back when
I added this company to the list back in 2005). Frontline
Studios - a lot of subsidiaries added - companies I never even knew
existed. Also, it appears Calaris
Studios is now their subsidiary as well. Another change is the
addition of Epic Games to the
list. No, Epic did not turn Polish
all of a sudden :). It's just that they acquired People
Can Fly last year. Finally, I've added Carrywater
Consulting (aka IT Experts) - again, not really a change, just an
adjustment to bring Tequila Mobile
in line with the rest of the page (previously, Tequila Mobile, although it
has always been a subsidiary of Carrywater Consulting, was listed by
Needless to say, there was also a lot of smaller changes - I don't
think there's more than one or two profiles that went unaltered.
While I was at it, I made a small start at stage four :). Three new
companies have been added - the developer Can't
Stop Games (founded in 2007, by Artur Jaskolski, who had previously
owned Tannhauser Gate), and the subcontractors LocalSoft
(an older company which I simply hadn't noticed before - they work on game
localisations for various publishers) and Audio
Orange (they seem new, and they do music). Three down, plenty more to
June 18th 2008
Stage two of the long-overdue industry
list update. Tonight, I went over the Subcontractors section, as well
as a part of the Developers section - from A to F. Stage three will be F
to Z, and stage four will be the addition of various new companies that
I've got written down in a text file somewhere... ;)
The most important changes are for CD
Projekt and City
Interactive (in both cases, including their subsidiaries), since these
two companies have grown the most - it would not be out of place to claim
that the two companies in question are #1 and #2 publishers/developers in
Poland (though in which order? That's debatable - City Interactive is
certainly bigger at the moment, but CD Projekt may well have similar or
higher revenues). Both profiles have been fully updated to include all
their latest acquisitions (for example, Metropolis
Software is now a CD Projekt subsidiary, while the new arrival Fresh
Chicken Studio is a City Interactive subsidiary).
June 17th 2008
A small, but significant update - I've finally started
going over the industry list. So far, I've
overhauled the Publishers & Distributors section, and the Indie
Developers section. Note that this also meant that a few things changed in
the main Developers section - Nicolas
Games (actually, now Nicolas Games S.A. - they've gone public,
following in City Interactive's
footsteps) went from Publishers to Developers, and EvoWare,
another new Developer, is actually the old Undead
Society from the Indie Developers section. Other moves (all into the
Developers section) include Illusion Games (this is more a correction than
any real change - they were listed as an Indie, but they shouldn't have
been... though they've been dead for years, so it makes no difference), L.K.
Avalon (another correction since it turns out they continue to
develop... err, stuff), and Codeminion
(in recognition of the fact that they're really too well-established to
call them an indie :) ). Finally, the indie Chicken-Head Team has now
become Intoxicate Nicolas Games - a
subsidiary, with funding and all - good work, guys! :)
I did, however, quite intentionally leave all the other changes
from the Developers section until next update - I'd get it all done this
evening/night, but I'd hardly get any sleep, so... :P
One thing I really need to figure out now is what to do with all the
defunct companies - as time goes on, there's more and more of them. Should
I establish a separate Dead Companies section? :)
A small update to my CV, as well - now that City Interactive has
announced Code of Honor 2, I've added it to my CV. There's a tiny
little lie in there, though - I mentioned the game as being published in
2008, though in fact, it will not be published for a little longer.
However, this way, I won't have to update my CV again for a few months ;).
I'm very, very happy with Code of Honor 2. Truth be told, I
think it's the best FPS game developed in Poland so far. Though, of
course, as the project manager, I'm as far from impartial in this matter
as I could possibly be... ;)
February 16th 2008
Wow, I hadn't even realised just how long I'd left this
page without an update. Or rather, I did, but I kept putting it off until
I'd find a spare weekend or two to fully update the industry
list. Which, sadly, I still haven't - my apologies to everyone who's
sent me info.
In the meantime, though, my CV urgently needed an update to take into
account my most recent projects at City
Interactive. First up, there was Battlestrike: Force of Resistance
(2007; aka Mortyr III: Akcje Dywersyjne), which we finished up in
July 2007. This happened to be the last project on which I worked as a
level designer in any capacity, because for the next project, I was
promoted to Project Manager. The game, called Terrorist Takedown 2
was City Interactive's first project using the JupiterEX engine (as seen
in F.E.A.R.). It took quite a bit of work to get it done,
particularly since the project's timespan was no longer than for our
company's other projects. Anyway, it took a lot of overtime work, a few
weekend marathons, but we made it, and are now working on... the next
...You know, I remember when I first added City Interactive to the industry
list and mentioned the original Terrorist Takedown, I wrote
something along the lines of "I hope the game is better than its
title would suggest". Well, I probably shouldn't say this as a City
employee, but I still think Terrorist Takedown is just aweful as a
game title (ugh! Alliteration! :P )... but at least for Terrorist
Takedown 2, I can say with a completely clear conscience that yes, the
game is better (much better, in fact) than its title suggests :). Looking
back, I think there's a lot we could have done better (even taking into
account the usual time & budget constraints), but as far as first
projects on an unfamiliar engine go - I'm most definitely happy.
Incidentally, City Interactive also took another very significant step
forward as a company recently, making the transition from a
privately-owned firm into a public corporation - so, we're no longer City
Interactive Sp. z.o.o., but instead, City Interactive S.A.. It's only been
about three months since we made our debut on the stock exchange, but
already the effects are starting to show. The point of going public was to
secure funds for further growth, and growth there certainly has been -
apart from a continuing increase in numbers here in Warsaw, we've set up
overseas offices in Britain, Germany, and a new development branch in...
Peru. I think it's safe to say we'll be growing a lot this year.
In other news, on the modding front, back in September we also managed
to get the fourth episode of Standoff
released. That one kept me awake a few nights as well ;). One more episode
left - after that, I think I'm done with large-scale modding projects for
a while. They're a little difficult to combine with full-time work...
Anyway, I do promise I'll update industry list
soon. Really. Many, many thanks to everybody who continues to send in
information even when I don't update the website for months on end -
thanks to such info, I've got about four or five more companies waiting to
be added, and many of the existing entries are going to be updated. 2007
has been a very interesting year for the games industry in Poland - City
Interactive going public, People Can
Fly being acquired by Epic Games,
publishing The Witcher (which, incidentally, seems to have garnered
some very good reviews - I haven't played the game myself yet, but clearly
the end result of those five or six years of CD Projekt's pain has been
worth it :) ), and more...
April 21st 2007
Finally, another update - I've been meaning to get this
done for months :P. First up, the website is back on the UMK server
(actually, it was only gone for about a week before the account was
restored), although I'll be keeping it on my brother's server as well, as
a kind of backup.
Other news - I've updated the industry list again. Hopefully I've
remembered to include all the new stuff I've found out since November.
Apart from going through the list site-by-site and updating all the
entries that needed changing, I've added a few new entries (the most
interesting being the indie developer Undead
Society). As always, many thanks to all the people who contacted me
with new information.
I've also updated my CV. Yes, I am still working at City
Interactive, and no, I haven't been sitting around doing nothing since
Combat Wings: Battle of Britain was released :). I still need to
update some of the other sections, especially my portfolio - but since I'm
not looking for a new job in the foreseeable future, I don't really mind
the portfolio staying out of date for a while yet :).
November 29th 2006
It seems that the university has decided to shut down our
account without warning. I guess it had to happen sooner or later - after
all, my father hasn't worked at UMK since 1992, so it was really
remarkably nice of them to let him have an account for this long anyway
In any case, the website's been moved to my brother
Borys' server. On the bright side, the URL is much easier to
remember... the disadvantage is that it's a bit of a homebrewed server, so
it's slower than the UMK server had been. At any rate, the important thing
is that the website is accessible at all.
November 7th 2006
Another small update, this time to bring some of the
remaining website sections (mainly my portfolio
and the games development section) up-to-date -
most of the sections in question hadn't been updated since 2005, so they
didn't include any of my work at City
Interactive. Now I just need to find a few minutes at some point to
make screenshots for Combat Wings: Battle of Britain and Wings
of Honour: Battles of the Red Baron to include in my portfolio.
In the meantime, reviews have started appearing for Combat Wings:
Battle of Britain. Most of them have been fairly positive (with scores
varying from 60 to 80%). The main sticking point, particularly in German
reviews, has been the quality of the voiceovers and the translation -
sadly, it turns out that the people who translated this game into German
weren't especially competent, and the voice actors who recorded German
voiceovers were downright awful. A pity, given that Germany is our main
market :P. Oh well, I just hope this game actually gets a release in the
UK or the US (the last one didn't...).
September 12th 2006
Just a small update this time, to bring my CV up-to-date,
now that our current project, Combat WIngs: Battle of Britain has
actually been announced (you can check out some screenshots and a
Note that I don't describe the project as being in production any more -
strictly speaking, we won't actually be finished until the end of this
week, but it might be a bit longer than that before I get around to
updating this site again, so... ;)
I'm very pleased with how this game turned out, actually. You can still
tell that it was developed by a fairly small team (...well, fifteen is
small by today's standards) on a very tight schedule, but the final
product is, in my rather un-humble opinion, one of the finest flying
action games in the last few years.
August 13th 2006
I finally made a proper update of the industry
list - unfortunately, this update didn't dredge up too much new
information. It appears a few websites have gone offline (one of them
being Mirage Interactive -
if this company has in fact gone out of business, it would be a terrible
shame, as they're one of the oldest Polish developers around), but on the
up side, a few others have become a little bit more informative - in
particular, Destan Entertainment
(which turned out to be much older than I initially gave them credit for)
and InterActive Vision Games (which
has actually been updated for the first time in many months, including the
announcement of a few new titles; however, given that I don't know if this
company's Polish subsidiary is even still around, this might not mean
By the way, I will be at the Leipzig trade show on August 24th and
25th. Hopefully (given that Leipzig is the biggest games trade show in
Europe, pretty much our equivalent of E3), I'll be able to hunt down a few
Polish developers there.
Another small update. Mainly I wanted to get my CV
up-to-date again, since the first title I worked on (Wings of Honour:
Battles of the Red Baron, the sequel to 2003's Wings of Honour)
here at City Interactive
has now been released (it was finished just over a month ago), and we've
started on the next one. The company's website has also been updated with
information about the newly-released game, so you can check out some
screenshots and the like.
Also, something I forgot to mention in the previous update - if you're
looking for industry jobs here in Poland, Gamelion
Studios is certainly not the only option. City
Interactive is also looking for new people. This is one company
I definitely won't hesitate to advertise - the atmosphere's great, the
people I work with are great, and the company is very stable (or rather,
very unstable, but only in a positive direction - since I arrived six
months ago, about ten other people have already been hired, and the
company continues to grow). So, if you're interested, send your CV to Michal
In the past two months, I haven't had much time to do any comprehensive
update for the game industry list, but I hope
to take care of that at some time in the near future (most likely next
week). Stay tuned!
May 11th 2006
A small, but very overdue update - a month ago, I was
informed that Gamelion Studios, a
Finnish mobile gaming developer who have recently set up a
development studio in Szczecin, Poland, is looking for new employees. So,
for everyone that's interested, here's the link to their recruitment
page. From the looks of it, although they're still a relatively small
company, they are an ambitious one, so if you're looking to get into the
games industry (especially in the area of mobile gaming), this might be
worth checking out.
Oh, and since I didn't have Gamelion on my list
before, I've added them there, too ;).
March 27th 2006
So, coming to work today, I mention to a co-worker that I
spent the weekend updating my website. He hadn't seen it before, so I gave
him the link. He took a look at the industry list, aaand... "you
...So we get a second update, it seems :P. Just one addition, this time
- an indie developer called Aazero
Interactive. They're an interesting one, though - it's a very big team
for an indie developer (28 people), and they're working on two rather
ambitious projects at once.
...And a third update, too. A productive evening - by accident, I came
across a Polish game development (well, programming) portal called Warsztat
(which is the Polish word for "workshop"). I'll admit, I was
actually thinking of registering the domain name they're using (I'm hoping
to eventually grow my industry list into something more complex, and
www.gamedev.pl sounded like a nifty domain name for it), and went there
just to check if somebody didn't have it already. Grrr :P.
Be that as it may, it was a good find, because it allowed me to locate
a few more companies - Micazook, a
British mobile phone game developer that apparently has a studio in
Poland, and a whole lot of confusing post-apocalyptic indie stuff. At this
point, it seems that there are at least three, possibly four such projects
in development. I'm not a big fan of post-apocalyptic worlds (or rather,
the Fallout (1995) variety where the whole world is a wasteland - I
don't mind post-apocalyptic worlds where humanity has suffered but nature
itself is relatively normal, but sadly none of the projects in question
belong to that variety), but I still hope that at least one or two of
these projects will ultimately get somewhere.
March 26th 2006
It's been four months since the last time I updated the
website, but the end of last year and the start of this one have been busy
for me. First, there was the third episode of Standoff
to finish up - we originally planned to release it for Christmas, but
ended up delaying it until January 8th... fortunately, as always we were
careful to not announce a release date until absolutely certain, so
everything ended well, and the release was a great success. Now we just
have to do two more episodes, and we're free...
In the meantime, on January 9th, I started at my new job, at City
Interactive. I'm the lead level designer on a new (unannounced) title
- yes indeed, lead level designer!
Notice the dates, by the way - on Sunday the 8th, we released episode
three of Standoff, and on Monday the 9th I started at the new job... it
was a busy weekend, needless to say, and a bizarre re-run of what happened
in 2004 (released episode one on December 23rd, had two days off for
Christmas, and started at Tannhauser Gate
on the 27th). Given that episode five of Standoff will probably be done
somewhere around the end of the year, I just hope that doesn't mean
another job change...
Over the past few weeks, I've gotten a bit behind on updating the
industry list. This update should fix that -
hopefully, the list is now fully up-to-date once again... and quite an
update it turned out to be. I lost track of how many new entries I added,
but there must have been about a dozen of them. Most are relatively
uninteresting (a few indie developers, some mobile phone developers,
etc.), but then there's one or two like The
Farm 51 - definitely a developer worth keeping track of.
I've also updated the other sections of the website, though the changes
there are much smaller - just the usual "got a new job" updates.
November 20th 2005
Another small update, this time mainly to the portfolio.
I added some screenshots for The Roots and The Roots: Gates of
Chaos. Most of the work I did on those two games isn't the kind of
thing that can be displayed in screenshots - but looking at the
screenshots, you will at least get some idea about what the two games were
like. Besides, it's nice to have some kind of visual record of The
Roots, given that this game will never be finished.
I also made one tiny change to the list. It
seems I'd made a mistake the last time I edited it, incorrectly
attributing WWII Sniper: Call to Victory (2005) to City
Interactive. In fact, the company only localised and published this
product on the Polish market - the game itself was made by the Canadian
studio Groove Games.
November 16th 2005
A friend just sent me the link to another Polish developer,
Destan Entertainment, so I've added
them to the list. I've also updated the profile
for City Interactive, who
have just unleashed another new product on the unsuspecting public. Am I
the only one who finds City Interactive slightly disturbing (in a good
way)? It's simply astonishing how many titles these people have released
in the past year, and also kinda freaky how you don't hear about their
titles while in development. I mean, it's great, but makes it harder for
me to keep track of what they're up to ;).
On a side note, a quick count reveals that I've now got 46 developers,
2 subcontractors, 4 indie developers, and 14 publishers/distributors.
Makes for a grand total of 66 companies. This count doesn't include
subsidiaries, but does include all the dead companies... so all in all,
we're looking at about 60 companies currently active in the Polish games
industry. And to think that when I had 30, I thought there would be no
more of them to be found :).
The subcontractors section of the list is new, by the way. I will be
listing there all the companies that work in games development, but have
not (as far as I know) made any games under their own name.
November 11th 2005
A small update for the industry list.
Tonight's update just brings up to date all the companies currently on the
list (not too many changes, only small updates in five or six profiles).
However, the next update, which I'll hopefully get done this week, should
be bigger - as I mentioned in the previous update, there are several
companies that I need to add to the list.
Apart from that, I am also planning to implement a minor re-organisation
of the list - more specifically, I'm going to split off from it a list of dead
companies. The purpose of this is simple - I want the industry list to
focus on the companies that are currently active. Judging from the emails
that I get, this list (unsurprisingly) is used mostly by people who work
in the industry - and for such people, it is the functioning companies
that matter, not the dead ones. At the same time, however, I want the list
to remain as comprehensive as ever, and that means I need some place to
dump the profiles of the companies that died over the past year. And hey -
as an added benefit, once I'll have a separate list of dead companies,
I'll be able to research backwards and add some profiles for companies
that existed and vanished in the days before I started working on this
list... did I mention that I have an interest in all things historical? ;)
October 24th 2005
Once again, a slight update to my CV. Also, I've added a
new section to the site - My Portfolio. As the
description at the top of this page says, it's an expanded version of my
CV to inform potential employers about what kind of work I've done so far,
and what skills I have.
In the past few weeks, I have not yet found the time to update the
Polish industry list again - however, I've received and collected a fair
amount of new data, so you can expect an update soon.
August 25th 2005
A small update to bring my CV up-to-date. While I was at
it, I added some stuff to the game developers list - two publishers, one
indie developer, and one ordinary developer (but not an interesting one,
I'm afraid - they mainly do educational software, and they only qualify to
be added on the list because they also make some edutainment software).
Also, Standoff's second
episode was released as planned on August 10th. Everything went as
planned, there was some five hundred downloads on the first day (which is
a lot, when you consider that the mod only appeals to the fans of a series
which hasn't seen new games since 1998...), and everyone seems happy with
it. Two episodes down, three to go...
August 6th 2005
Saturday morning, and I just went through the list of game
developers to check if there's any profiles in need of updating. Found a
few changes to make, so I'm uploading this very minor update. No new
companies to add this time - just one new game announcement, a few updated
details in other profiles, and finally, two or three companies that I
suspected to be dead appear to have confirmed this with the disappearance
of their websites.
Four days until the second episode of Standoff
is released. It's strange, when we released the first episode, I barely
had time to do anything other than Standoff in the days immediately prior
to the release (which, at Christmas time, sure was fun). This time,
everything's under control, and - provided all the music is done in time -
there's not going to be any trouble. Neato.
August 2nd 2005
Turns out, I don't have to be disappointed about the new
job taking time away from Standoff any more. What can I say - it was a
mistake. Already during the interview, I had a feeling this wasn't the
right job for me (not only was the pay was too low, but also the position
itself was something of a demotion), but somehow the idea of working for
Poland's biggest game developer blinded me to that fact. Three weeks
later, we decided to part ways - I literally hated every day of
work there, and they weren't too happy with my performance (you generally
don't do well in a job you hate). So, ultimately, it was a mutual
It's funny - I always thought the idea that you could be overqualified
for a job was fairly silly. An overqualified employee should do even
better than a qualified employee, right? But it turns out to be absolutely
true. I can say without too much arrogance that I was overqualified for my
job at Techland... and as a
consequence, I really sucked at it. How's that for a paradox? It
makes sense, though - when you've spent years developing a wide range of
skills, it's really frustrating to be reduced to using just one of those
skills (and not even that... my job wasn't really level design, it was
level implementation - I was basically the interface between the
real level designer and the level editing software).
A lot of people have been telling me I should be patient and try to
stay until the end of the project at least. Of course, this wasn't
possible, given that my employer was just as unhappy with me as I was with
them - but even if it had been, it would've been stupid. There's just too
many opportunities out there to waste your time working in the wrong job.
Standoff's second episode,
meanwhile, is set for release on August 10th. The episode is still not
entirely ready, a lot of the music is still missing, but we should
be able to make it.
July 17th 2005
Well, it seems my unemployment lasted much shorter than I
could have expected. Actually, already when I wrote the last update, I had
an appointment for a job interview as a level designer at Techland,
one of Poland's biggest game developers who just happen to also be based
in Wroclaw. Everything went according to plan and so, barely a week after
we'd been told about the demise of The Roots, I started at the new
job. So, for a while at least, I don't have to move from Wroclaw, I don't
have to move cities again. Six months is a bit too brief to want to move
And as for Standoff...
well, that's one reason why I was just a little bit disappointed to get
this new job so quickly (the other reason being that it's summer, and I
could use a vacation). I had been hoping to use the unexpected increase in
spare time to push things forward a little more. Still, it seems like
everything is going well, and an August release should be within our
reach. Actually, not much I could do to speed it up now anyway - about all
I can do now for this current episode is yell at our musician (who's
getting a bit tired of me yelling already ;) ).
July 5th 2005
Finally, an update. Over the past few months, I've really
gotten behind with this website - although I've continued working on the
industry list, it's only now that I've found a
bit of spare time to get it fully up-to-date. A few companies have been
added, and many others have had their profiles updated.
Unfortunately, one of the companies that needed a profile update was my
(ex-) employer Tannhauser Gate. As
that 'ex-' bit indicates, a lot has changed since the last update. On the
one hand, The Roots: Gates of Chaos (our RPG for the Nokia N-Gage),
has been completed and published. It even got some pretty good reviews.
But then, on the other hand, at the start of this week we were informed
that the company has to suspend work on the PC/XBox version of The
Roots due to some... difficulties. And so, pretty much the entire
development team has been laid off. Guess it's time to look for a new
continues at an unsteady pace - unsteady, because there isn't that much
you can do when you can spare only a few hours a week for a project.
Nonetheless, we have reached the point where really only the music and a
few pre-rendered cutscenes need to be finished in the second episode, and
so we hope to release it some time in August.
March 24th 2005
It has been a while since the last update. Full-time work
does keep you busy, at least if you're trying to continue modding
on the side. As a consequence, I haven't been able to work on building up
this website too much, and even the industry list
has gotten a little bit out of date. My apologies to everyone who has
contacted me about it and has yet to see their info appear on the page -
in this update, I've focused on getting the other sections of the website
up to date, but I plan to allocate some time for the games industry list
On a sidenote, I didn't mention in the last update that, on the 24th of
December, we released the first episode of Standoff.
It was a very tight finish, but I must say we were all extremely pleased
with the result - everyone that played it seemed quite impressed. Since
then, we have been working on the second episode, which should hopefully
be released in a month or two at the very latest - although I've been
slowed down a bit by my new job, everything seems to be well on track. It
is worth noting that any delay for episode two is not necessarily a delay
for the entire project, because we are simultaneously going through a
strange kind of production/pre-production period for the later episodes -
finishing up mission outlines and cutscene scripts, as well as arranging
for voiceovers. With episode one, were were slowed down a bit by the lack
of voiceovers - this will be avoided in the future, because at the rate we
are going right now, episode three voiceovers will be ready even before
episode two is released.
December 26th 2004
A short update to explain the lack of updates recently.
I've got a bunch of changes I need to make to the game industry list
to get it back up-to-date, but I have not had time recently to get it
done. The past two months have been exceedingly busy, as we tried to get
the first episode of Standoff (see Games Modding
for details about Standoff) ready for release on the 23rd of December. We
did make the release date, although it looked pretty tense there for a
while. Oh, and here's another piece of news, which should pre-emptively
explain the probable lack of significant updates in the next few weeks -
tomorrow I start working at Tannhauser
Gate (see list for details about the
company). This means moving to Wroclaw, and such moves always tend to
disrupt things a little bit. But hey, a job with a professional games
development team - that's worth a little disruption ;).
October 16th 2004
No major changes on the website since the last update, but
I thought I might post this little update just to let you know that I am
still updating the site. Over the course of the last month, I've continued
to check the Polish games industry to keep my list
up-to-date. I've added one or two companies to the list, and modified many
of the existing entries.
September 14th 2004
Just about done overhauling the website, will probably
upload it tonight. Quite satisfied with this new layout. It's not exactly
graphically-intensive, but it does look a lot better than the old
white-text-on-black-background version. And, having finally split the main
page into multiple pages, I was able to actually add quite a bit of info
without making everything too crowded. I still have a lot of things
planned, though - in particular, some screenshots and other details for my
work in the Games Development
and Games Modding
sections would be nice. A links page should also probably be added
eventually. And, of course, I really need to make a Polish version
of the whole thing.